papermario
Decompilation of Paper Mario
 
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shy_stack.c File Reference

Macros

#define NAMESPACE   b_area_omo2_3_shy_stack
 

Variables

ActorBlueprint b_area_omo2_3_shy_stack
 

Macro Definition Documentation

◆ NAMESPACE

#define NAMESPACE   b_area_omo2_3_shy_stack

Variable Documentation

◆ b_area_omo2_3_shy_stack

ActorBlueprint b_area_omo2_3_shy_stack
Initial value:
= {
.flags = 0,
.type = ACTOR_TYPE_SHY_STACK,
.level = ACTOR_LEVEL_SHY_STACK,
.maxHP = 10,
.partCount = ARRAY_COUNT(N(ActorParts)),
.partsData = N(ActorParts),
.initScript = &N(EVS_Init),
.statusTable = N(StatusTable),
.escapeChance = 0,
.airLiftChance = 0,
.hurricaneChance = 0,
.spookChance = 0,
.upAndAwayChance = 0,
.spinSmashReq = 0,
.powerBounceChance = 80,
.coinReward = 0,
.size = { 30, 75 },
.healthBarOffset = { 0, 0 },
.statusIconOffset = { -15, 75 },
.statusTextOffset = { 10, 65 },
}
#define ARRAY_COUNT(arr)
Definition macros.h:47