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Decompilation of Paper Mario
 
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sbk_56_hit.h File Reference

Macros

#define COLLIDER_Root   0x1F
 
#define COLLIDER_g1   0x1E
 
#define COLLIDER_g35   0x1D
 
#define COLLIDER_o73   0x1C
 
#define COLLIDER_o72   0x1B
 
#define COLLIDER_o71   0x1A
 
#define COLLIDER_o70   0x19
 
#define COLLIDER_o69   0x18
 
#define COLLIDER_o68   0x17
 
#define COLLIDER_o67   0x16
 
#define COLLIDER_y_miki   0x15
 
#define COLLIDER_yasi   0x14
 
#define COLLIDER_rim   0x13
 
#define COLLIDER_remon   0x12
 
#define COLLIDER_kusa   0x11
 
#define COLLIDER_exit   0x10
 
#define COLLIDER_exitw   0xF
 
#define COLLIDER_nw   0xE
 
#define COLLIDER_deilitw   0xD
 
#define COLLIDER_deiliw   0xC
 
#define COLLIDER_exits   0xB
 
#define COLLIDER_ns   0xA
 
#define COLLIDER_deilits   0x9
 
#define COLLIDER_deilis   0x8
 
#define COLLIDER_exitn   0x7
 
#define COLLIDER_nn   0x6
 
#define COLLIDER_deilitn   0x5
 
#define COLLIDER_deilin   0x4
 
#define COLLIDER_g34   0x3
 
#define COLLIDER_o64   0x2
 
#define COLLIDER_o65   0x1
 
#define COLLIDER_o63   0x0
 
#define ZONE_Root   0xD
 
#define ZONE_g1   0xC
 
#define ZONE_g6   0xB
 
#define ZONE_g7   0xA
 
#define ZONE_b_w   0x9
 
#define ZONE_g11   0x8
 
#define ZONE_b_s   0x7
 
#define ZONE_g8   0x6
 
#define ZONE_b_e   0x5
 
#define ZONE_g12   0x4
 
#define ZONE_b_n   0x3
 
#define ZONE_g2   0x2
 
#define ZONE_g10   0x1
 
#define ZONE_hiru_came   0x0
 

Macro Definition Documentation

◆ COLLIDER_deilin

#define COLLIDER_deilin   0x4

◆ COLLIDER_deilis

#define COLLIDER_deilis   0x8

◆ COLLIDER_deilitn

#define COLLIDER_deilitn   0x5

◆ COLLIDER_deilits

#define COLLIDER_deilits   0x9

◆ COLLIDER_deilitw

#define COLLIDER_deilitw   0xD

◆ COLLIDER_deiliw

#define COLLIDER_deiliw   0xC

◆ COLLIDER_exit

#define COLLIDER_exit   0x10

◆ COLLIDER_exitn

#define COLLIDER_exitn   0x7

◆ COLLIDER_exits

#define COLLIDER_exits   0xB

◆ COLLIDER_exitw

#define COLLIDER_exitw   0xF

◆ COLLIDER_g1

#define COLLIDER_g1   0x1E

◆ COLLIDER_g34

#define COLLIDER_g34   0x3

◆ COLLIDER_g35

#define COLLIDER_g35   0x1D

◆ COLLIDER_kusa

#define COLLIDER_kusa   0x11

◆ COLLIDER_nn

#define COLLIDER_nn   0x6

◆ COLLIDER_ns

#define COLLIDER_ns   0xA

◆ COLLIDER_nw

#define COLLIDER_nw   0xE

◆ COLLIDER_o63

#define COLLIDER_o63   0x0

◆ COLLIDER_o64

#define COLLIDER_o64   0x2

◆ COLLIDER_o65

#define COLLIDER_o65   0x1

◆ COLLIDER_o67

#define COLLIDER_o67   0x16

◆ COLLIDER_o68

#define COLLIDER_o68   0x17

◆ COLLIDER_o69

#define COLLIDER_o69   0x18

◆ COLLIDER_o70

#define COLLIDER_o70   0x19

◆ COLLIDER_o71

#define COLLIDER_o71   0x1A

◆ COLLIDER_o72

#define COLLIDER_o72   0x1B

◆ COLLIDER_o73

#define COLLIDER_o73   0x1C

◆ COLLIDER_remon

#define COLLIDER_remon   0x12

◆ COLLIDER_rim

#define COLLIDER_rim   0x13

◆ COLLIDER_Root

#define COLLIDER_Root   0x1F

◆ COLLIDER_y_miki

#define COLLIDER_y_miki   0x15

◆ COLLIDER_yasi

#define COLLIDER_yasi   0x14

◆ ZONE_b_e

#define ZONE_b_e   0x5

◆ ZONE_b_n

#define ZONE_b_n   0x3

◆ ZONE_b_s

#define ZONE_b_s   0x7

◆ ZONE_b_w

#define ZONE_b_w   0x9

◆ ZONE_g1

#define ZONE_g1   0xC

◆ ZONE_g10

#define ZONE_g10   0x1

◆ ZONE_g11

#define ZONE_g11   0x8

◆ ZONE_g12

#define ZONE_g12   0x4

◆ ZONE_g2

#define ZONE_g2   0x2

◆ ZONE_g6

#define ZONE_g6   0xB

◆ ZONE_g7

#define ZONE_g7   0xA

◆ ZONE_g8

#define ZONE_g8   0x6

◆ ZONE_hiru_came

#define ZONE_hiru_came   0x0

◆ ZONE_Root

#define ZONE_Root   0xD