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Decompilation of Paper Mario
 
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Bubulb.h File Reference

Macros

#define BUBULB_PINK_ANIMS
 
#define BUBULB_PURPLE_ANIMS
 
#define BUBULB_GREEN_ANIMS
 
#define BUBULB_YELLOW_ANIMS
 

Macro Definition Documentation

◆ BUBULB_GREEN_ANIMS

#define BUBULB_GREEN_ANIMS
Value:
{ \
.idle = ANIM_Bubulb_Green_Idle, \
.walk = ANIM_Bubulb_Green_Walk, \
.run = ANIM_Bubulb_Green_Walk, \
.chase = ANIM_Bubulb_Green_Idle, \
.anim_4 = ANIM_Bubulb_Green_Idle, \
.anim_5 = ANIM_Bubulb_Green_Idle, \
.death = ANIM_Bubulb_Green_Idle, \
.hit = ANIM_Bubulb_Green_Idle, \
.anim_8 = ANIM_Bubulb_Green_Idle, \
.anim_9 = ANIM_Bubulb_Green_Idle, \
.anim_A = ANIM_Bubulb_Green_Idle, \
.anim_B = ANIM_Bubulb_Green_Idle, \
.anim_C = ANIM_Bubulb_Green_Idle, \
.anim_D = ANIM_Bubulb_Green_Idle, \
.anim_E = ANIM_Bubulb_Green_Idle, \
.anim_F = ANIM_Bubulb_Green_Idle, \
}

◆ BUBULB_PINK_ANIMS

#define BUBULB_PINK_ANIMS
Value:
{ \
.idle = ANIM_Bubulb_Pink_Idle, \
.walk = ANIM_Bubulb_Pink_Walk, \
.run = ANIM_Bubulb_Pink_Walk, \
.chase = ANIM_Bubulb_Pink_Idle, \
.anim_4 = ANIM_Bubulb_Pink_Idle, \
.anim_5 = ANIM_Bubulb_Pink_Idle, \
.death = ANIM_Bubulb_Pink_Idle, \
.hit = ANIM_Bubulb_Pink_Idle, \
.anim_8 = ANIM_Bubulb_Pink_Idle, \
.anim_9 = ANIM_Bubulb_Pink_Idle, \
.anim_A = ANIM_Bubulb_Pink_Idle, \
.anim_B = ANIM_Bubulb_Pink_Idle, \
.anim_C = ANIM_Bubulb_Pink_Idle, \
.anim_D = ANIM_Bubulb_Pink_Idle, \
.anim_E = ANIM_Bubulb_Pink_Idle, \
.anim_F = ANIM_Bubulb_Pink_Idle, \
}

◆ BUBULB_PURPLE_ANIMS

#define BUBULB_PURPLE_ANIMS
Value:
{ \
.idle = ANIM_Bubulb_Purple_Idle, \
.walk = ANIM_Bubulb_Purple_Walk, \
.run = ANIM_Bubulb_Purple_Walk, \
.chase = ANIM_Bubulb_Purple_Idle, \
.anim_4 = ANIM_Bubulb_Purple_Idle, \
.anim_5 = ANIM_Bubulb_Purple_Idle, \
.death = ANIM_Bubulb_Purple_Idle, \
.hit = ANIM_Bubulb_Purple_Idle, \
.anim_8 = ANIM_Bubulb_Purple_Idle, \
.anim_9 = ANIM_Bubulb_Purple_Idle, \
.anim_A = ANIM_Bubulb_Purple_Idle, \
.anim_B = ANIM_Bubulb_Purple_Idle, \
.anim_C = ANIM_Bubulb_Purple_Idle, \
.anim_D = ANIM_Bubulb_Purple_Idle, \
.anim_E = ANIM_Bubulb_Purple_Idle, \
.anim_F = ANIM_Bubulb_Purple_Idle, \
}

◆ BUBULB_YELLOW_ANIMS

#define BUBULB_YELLOW_ANIMS
Value:
{ \
.idle = ANIM_Bubulb_Yellow_Idle, \
.walk = ANIM_Bubulb_Yellow_Walk, \
.run = ANIM_Bubulb_Yellow_Walk, \
.chase = ANIM_Bubulb_Yellow_Idle, \
.anim_4 = ANIM_Bubulb_Yellow_Idle, \
.anim_5 = ANIM_Bubulb_Yellow_Idle, \
.death = ANIM_Bubulb_Yellow_Idle, \
.hit = ANIM_Bubulb_Yellow_Idle, \
.anim_8 = ANIM_Bubulb_Yellow_Idle, \
.anim_9 = ANIM_Bubulb_Yellow_Idle, \
.anim_A = ANIM_Bubulb_Yellow_Idle, \
.anim_B = ANIM_Bubulb_Yellow_Idle, \
.anim_C = ANIM_Bubulb_Yellow_Idle, \
.anim_D = ANIM_Bubulb_Yellow_Idle, \
.anim_E = ANIM_Bubulb_Yellow_Idle, \
.anim_F = ANIM_Bubulb_Yellow_Idle, \
}