papermario
Decompilation of Paper Mario
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Functions
falling.c File Reference
Data Structures
struct
FallingSprite
Functions
void N
appendGfx_FallingSprite
(void)
Data Structure Documentation
◆
FallingSprite
struct FallingSprite
Data Fields
s32
animationEnabled
f32
height
s32
imgfxIdx
s32
playerSpriteID
Vec3f
pos
s32
rasterID
Vec3f
rot
Vec3f
scale
f32
width
s32
workerID
Function Documentation
◆
appendGfx_FallingSprite()
void N appendGfx_FallingSprite
(
void
)
src
world
area_trd
trd_06
falling.c
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