= {
gsDPPipeSync(),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetColorDither(G_CD_MAGICSQ),
gsDPSetAlphaDither(G_AD_PATTERN),
gsDPSetTextureLUT(G_TT_NONE),
gsDPSetRenderMode(G_RM_PASS, G_RM_ZB_CLD_SURF2),
gsDPLoadTextureTile(OS_K0_TO_PHYSICAL(&
D_800B32E0), G_IM_FMT_I, G_IM_SIZ_8b, 32, 0, 0, 0, 31, 63, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 5, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPClearGeometryMode(G_CULL_BOTH | G_LIGHTING),
gsSPSetGeometryMode(G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
}
unsigned char D_800B32E0[]
#define PM_CC_34
Definition macros.h:399
#define PM_CC_35
Definition macros.h:400