Data Structures | |
struct | AmbientSoundSettings |
Enumerations | |
enum | AmbientSoundState { AMBIENT_SOUND_IDLE = 0 , AMBIENT_SOUND_FADE_OUT = 1 , AMBIENT_SOUND_FADE_IN = 2 } |
Functions | |
void | reset_ambient_sounds (void) |
void | update_ambient_sounds (void) |
s32 | play_ambient_sounds (s32 soundID, s32 fadeTime) |
Variables | |
AmbientSoundSettings | DefaultAmbientSoundData |
AmbientSoundSettings | AmbientSoundData |
enum AmbientSoundState |
s32 play_ambient_sounds | ( | s32 | soundID, |
s32 | fadeTime ) |
void reset_ambient_sounds | ( | void | ) |
Referenced by load_engine_data().
void update_ambient_sounds | ( | void | ) |
Referenced by step_game_loop().
AmbientSoundSettings AmbientSoundData |
Referenced by play_ambient_sounds(), reset_ambient_sounds(), and update_ambient_sounds().
AmbientSoundSettings DefaultAmbientSoundData |
Referenced by reset_ambient_sounds().