Data Structures | |
struct | AmbientSoundSettings |
Enumerations | |
enum | AmbientSoundState { AMBIENCE_STATE_IDLE = 0 , AMBIENCE_STATE_FADE_OUT = 1 , AMBIENCE_STATE_FADE_IN = 2 } |
enum | AmbientSoundFlag { AMBIENCE_FLAG_PLAYING = 1 } |
Functions | |
void | reset_ambient_sounds (void) |
void | update_ambient_sounds (void) |
s32 | play_ambient_sounds (s32 soundID, s32 fadeTime) |
Variables | |
AmbientSoundSettings | DefaultAmbientSoundData |
AmbientSoundSettings | AmbientSoundData |
Referenced by load_engine_data().
Referenced by step_game_loop().
AmbientSoundSettings AmbientSoundData |
Referenced by play_ambient_sounds(), reset_ambient_sounds(), and update_ambient_sounds().
AmbientSoundSettings DefaultAmbientSoundData |
Referenced by reset_ambient_sounds().