papermario
Decompilation of Paper Mario
 
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PyroGuy.h File Reference

Macros

#define PYRO_GUY_DROPS
 
#define PYRO_GUY_ANIMS
 

Macro Definition Documentation

◆ PYRO_GUY_ANIMS

#define PYRO_GUY_ANIMS
Value:
{ \
.idle = ANIM_PyroGuy_Anim01, \
.walk = ANIM_PyroGuy_Anim02, \
.run = ANIM_PyroGuy_Anim03, \
.chase = ANIM_PyroGuy_Anim02, \
.anim_4 = ANIM_PyroGuy_Anim01, \
.anim_5 = ANIM_PyroGuy_Anim01, \
.death = ANIM_PyroGuy_Anim06, \
.hit = ANIM_PyroGuy_Anim06, \
.anim_8 = ANIM_PyroGuy_Anim01, \
.anim_9 = ANIM_PyroGuy_Anim01, \
.anim_A = ANIM_PyroGuy_Anim01, \
.anim_B = ANIM_PyroGuy_Anim01, \
.anim_C = ANIM_PyroGuy_Anim01, \
.anim_D = ANIM_PyroGuy_Anim01, \
.anim_E = ANIM_PyroGuy_Anim01, \
.anim_F = ANIM_PyroGuy_Anim01, \
}

◆ PYRO_GUY_DROPS

#define PYRO_GUY_DROPS
Value:
{ \
.dropFlags = NPC_DROP_FLAG_80, \
.itemDropChance = 5, \
.itemDrops = { \
{ ITEM_FIRE_FLOWER, 10, 0 }, \
}, \
.heartDrops = STANDARD_HEART_DROPS(3), \
.flowerDrops = STANDARD_FLOWER_DROPS(2), \
.minCoinBonus = 0, \
.maxCoinBonus = 3, \
}
@ NPC_DROP_FLAG_80
Definition enums.h:5089
#define STANDARD_FLOWER_DROPS(attempts)
Definition npc.h:49
#define STANDARD_HEART_DROPS(attempts)
Definition npc.h:25