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Decompilation of Paper Mario
 
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dro_01_hit.h File Reference

Macros

#define COLLIDER_Root   0x28
 
#define COLLIDER_atari   0x27
 
#define COLLIDER_mono6   0x26
 
#define COLLIDER_mono5   0x25
 
#define COLLIDER_mono4   0x24
 
#define COLLIDER_mono3   0x23
 
#define COLLIDER_mono2   0x22
 
#define COLLIDER_mono1   0x21
 
#define COLLIDER_ie2   0x20
 
#define COLLIDER_exit_i2   0x1F
 
#define COLLIDER_ei_2   0x1E
 
#define COLLIDER_ei2_1   0x1D
 
#define COLLIDER_o1112   0x1C
 
#define COLLIDER_o924   0x1B
 
#define COLLIDER_mise   0x1A
 
#define COLLIDER_exit_mae   0x19
 
#define COLLIDER_em_2   0x18
 
#define COLLIDER_em_1   0x17
 
#define COLLIDER_o917   0x16
 
#define COLLIDER_ie1   0x15
 
#define COLLIDER_g335   0x14
 
#define COLLIDER_o1103   0x13
 
#define COLLIDER_o1100   0x12
 
#define COLLIDER_exit_i1   0x11
 
#define COLLIDER_ei1_2   0x10
 
#define COLLIDER_ei1_1   0xF
 
#define COLLIDER_o761   0xE
 
#define COLLIDER_g221   0xD
 
#define COLLIDER_o1099   0xC
 
#define COLLIDER_yasi   0xB
 
#define COLLIDER_kabe2   0xA
 
#define COLLIDER_kabe1   0x9
 
#define COLLIDER_ground   0x8
 
#define COLLIDER_exite   0x7
 
#define COLLIDER_ne   0x6
 
#define COLLIDER_deilie   0x5
 
#define COLLIDER_deilite   0x4
 
#define COLLIDER_exitw   0x3
 
#define COLLIDER_nsw   0x2
 
#define COLLIDER_deilisw   0x1
 
#define COLLIDER_deilitsw   0x0
 
#define ZONE_Root   0x9
 
#define ZONE_g1   0x8
 
#define ZONE_ie2   0x7
 
#define ZONE_ie1   0x6
 
#define ZONE_mise   0x5
 
#define ZONE_o750   0x4
 
#define ZONE_stege   0x3
 
#define ZONE_exit   0x2
 
#define ZONE_exite   0x1
 
#define ZONE_exitsw   0x0
 

Macro Definition Documentation

◆ COLLIDER_atari

#define COLLIDER_atari   0x27

◆ COLLIDER_deilie

#define COLLIDER_deilie   0x5

◆ COLLIDER_deilisw

#define COLLIDER_deilisw   0x1

◆ COLLIDER_deilite

#define COLLIDER_deilite   0x4

◆ COLLIDER_deilitsw

#define COLLIDER_deilitsw   0x0

◆ COLLIDER_ei1_1

#define COLLIDER_ei1_1   0xF

◆ COLLIDER_ei1_2

#define COLLIDER_ei1_2   0x10

◆ COLLIDER_ei2_1

#define COLLIDER_ei2_1   0x1D

◆ COLLIDER_ei_2

#define COLLIDER_ei_2   0x1E

◆ COLLIDER_em_1

#define COLLIDER_em_1   0x17

◆ COLLIDER_em_2

#define COLLIDER_em_2   0x18

◆ COLLIDER_exit_i1

#define COLLIDER_exit_i1   0x11

◆ COLLIDER_exit_i2

#define COLLIDER_exit_i2   0x1F

◆ COLLIDER_exit_mae

#define COLLIDER_exit_mae   0x19

◆ COLLIDER_exite

#define COLLIDER_exite   0x7

◆ COLLIDER_exitw

#define COLLIDER_exitw   0x3

◆ COLLIDER_g221

#define COLLIDER_g221   0xD

◆ COLLIDER_g335

#define COLLIDER_g335   0x14

◆ COLLIDER_ground

#define COLLIDER_ground   0x8

◆ COLLIDER_ie1

#define COLLIDER_ie1   0x15

◆ COLLIDER_ie2

#define COLLIDER_ie2   0x20

◆ COLLIDER_kabe1

#define COLLIDER_kabe1   0x9

◆ COLLIDER_kabe2

#define COLLIDER_kabe2   0xA

◆ COLLIDER_mise

#define COLLIDER_mise   0x1A

◆ COLLIDER_mono1

#define COLLIDER_mono1   0x21

◆ COLLIDER_mono2

#define COLLIDER_mono2   0x22

◆ COLLIDER_mono3

#define COLLIDER_mono3   0x23

◆ COLLIDER_mono4

#define COLLIDER_mono4   0x24

◆ COLLIDER_mono5

#define COLLIDER_mono5   0x25

◆ COLLIDER_mono6

#define COLLIDER_mono6   0x26

◆ COLLIDER_ne

#define COLLIDER_ne   0x6

◆ COLLIDER_nsw

#define COLLIDER_nsw   0x2

◆ COLLIDER_o1099

#define COLLIDER_o1099   0xC

◆ COLLIDER_o1100

#define COLLIDER_o1100   0x12

◆ COLLIDER_o1103

#define COLLIDER_o1103   0x13

◆ COLLIDER_o1112

#define COLLIDER_o1112   0x1C

◆ COLLIDER_o761

#define COLLIDER_o761   0xE

◆ COLLIDER_o917

#define COLLIDER_o917   0x16

◆ COLLIDER_o924

#define COLLIDER_o924   0x1B

◆ COLLIDER_Root

#define COLLIDER_Root   0x28

◆ COLLIDER_yasi

#define COLLIDER_yasi   0xB

◆ ZONE_exit

#define ZONE_exit   0x2

◆ ZONE_exite

#define ZONE_exite   0x1

◆ ZONE_exitsw

#define ZONE_exitsw   0x0

◆ ZONE_g1

#define ZONE_g1   0x8

◆ ZONE_ie1

#define ZONE_ie1   0x6

◆ ZONE_ie2

#define ZONE_ie2   0x7

◆ ZONE_mise

#define ZONE_mise   0x5

◆ ZONE_o750

#define ZONE_o750   0x4

◆ ZONE_Root

#define ZONE_Root   0x9

◆ ZONE_stege

#define ZONE_stege   0x3