papermario
Decompilation of Paper Mario
 
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Toad.h File Reference

Macros

#define TOAD_RED_ANIMS
 
#define TOAD_GREEN_ANIMS
 
#define TOAD_BLUE_ANIMS
 
#define TOAD_YELLOW_ANIMS
 
#define TOAD_PINK_ANIMS
 

Macro Definition Documentation

◆ TOAD_BLUE_ANIMS

#define TOAD_BLUE_ANIMS
Value:
{ \
.idle = ANIM_Toad_Blue_Idle, \
.walk = ANIM_Toad_Blue_Walk, \
.run = ANIM_Toad_Blue_Run, \
.chase = ANIM_Toad_Blue_Run, \
.anim_4 = ANIM_Toad_Blue_Idle, \
.anim_5 = ANIM_Toad_Blue_Idle, \
.death = ANIM_Toad_Blue_Disappointed, \
.hit = ANIM_Toad_Blue_Disappointed, \
.anim_8 = ANIM_Toad_Blue_Run, \
.anim_9 = ANIM_Toad_Blue_Run, \
.anim_A = ANIM_Toad_Blue_Run, \
.anim_B = ANIM_Toad_Blue_Run, \
.anim_C = ANIM_Toad_Blue_Run, \
.anim_D = ANIM_Toad_Blue_Run, \
.anim_E = ANIM_Toad_Blue_Run, \
.anim_F = ANIM_Toad_Blue_Run, \
}

◆ TOAD_GREEN_ANIMS

#define TOAD_GREEN_ANIMS
Value:
{ \
.idle = ANIM_Toad_Green_Idle, \
.walk = ANIM_Toad_Green_Walk, \
.run = ANIM_Toad_Green_Run, \
.chase = ANIM_Toad_Green_Run, \
.anim_4 = ANIM_Toad_Green_Idle, \
.anim_5 = ANIM_Toad_Green_Idle, \
.death = ANIM_Toad_Green_Disappointed, \
.hit = ANIM_Toad_Green_Disappointed, \
.anim_8 = ANIM_Toad_Green_Run, \
.anim_9 = ANIM_Toad_Green_Run, \
.anim_A = ANIM_Toad_Green_Run, \
.anim_B = ANIM_Toad_Green_Run, \
.anim_C = ANIM_Toad_Green_Run, \
.anim_D = ANIM_Toad_Green_Run, \
.anim_E = ANIM_Toad_Green_Run, \
.anim_F = ANIM_Toad_Green_Run, \
}

◆ TOAD_PINK_ANIMS

#define TOAD_PINK_ANIMS
Value:
{ \
.idle = ANIM_Toad_Pink_Idle, \
.walk = ANIM_Toad_Pink_Walk, \
.run = ANIM_Toad_Pink_Run, \
.chase = ANIM_Toad_Pink_Run, \
.anim_4 = ANIM_Toad_Pink_Idle, \
.anim_5 = ANIM_Toad_Pink_Idle, \
.death = ANIM_Toad_Pink_Disappointed, \
.hit = ANIM_Toad_Pink_Disappointed, \
.anim_8 = ANIM_Toad_Pink_Run, \
.anim_9 = ANIM_Toad_Pink_Run, \
.anim_A = ANIM_Toad_Pink_Run, \
.anim_B = ANIM_Toad_Pink_Run, \
.anim_C = ANIM_Toad_Pink_Run, \
.anim_D = ANIM_Toad_Pink_Run, \
.anim_E = ANIM_Toad_Pink_Run, \
.anim_F = ANIM_Toad_Pink_Run, \
}

◆ TOAD_RED_ANIMS

#define TOAD_RED_ANIMS
Value:
{ \
.idle = ANIM_Toad_Red_Idle, \
.walk = ANIM_Toad_Red_Walk, \
.run = ANIM_Toad_Red_Run, \
.chase = ANIM_Toad_Red_Run, \
.anim_4 = ANIM_Toad_Red_Idle, \
.anim_5 = ANIM_Toad_Red_Idle, \
.death = ANIM_Toad_Red_Disappointed, \
.hit = ANIM_Toad_Red_Disappointed, \
.anim_8 = ANIM_Toad_Red_Run, \
.anim_9 = ANIM_Toad_Red_Run, \
.anim_A = ANIM_Toad_Red_Run, \
.anim_B = ANIM_Toad_Red_Run, \
.anim_C = ANIM_Toad_Red_Run, \
.anim_D = ANIM_Toad_Red_Run, \
.anim_E = ANIM_Toad_Red_Run, \
.anim_F = ANIM_Toad_Red_Run, \
}

◆ TOAD_YELLOW_ANIMS

#define TOAD_YELLOW_ANIMS
Value:
{ \
.idle = ANIM_Toad_Yellow_Idle, \
.walk = ANIM_Toad_Yellow_Walk, \
.run = ANIM_Toad_Yellow_Run, \
.chase = ANIM_Toad_Yellow_Run, \
.anim_4 = ANIM_Toad_Yellow_Idle, \
.anim_5 = ANIM_Toad_Yellow_Idle, \
.death = ANIM_Toad_Yellow_Disappointed, \
.hit = ANIM_Toad_Yellow_Disappointed, \
.anim_8 = ANIM_Toad_Yellow_Run, \
.anim_9 = ANIM_Toad_Yellow_Run, \
.anim_A = ANIM_Toad_Yellow_Run, \
.anim_B = ANIM_Toad_Yellow_Run, \
.anim_C = ANIM_Toad_Yellow_Run, \
.anim_D = ANIM_Toad_Yellow_Run, \
.anim_E = ANIM_Toad_Yellow_Run, \
.anim_F = ANIM_Toad_Yellow_Run, \
}