papermario
Decompilation of Paper Mario
 
All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Macros Pages
Loading...
Searching...
No Matches
GrooveGuy.h File Reference

Macros

#define GROOVE_GUY_DROPS_A
 
#define GROOVE_GUY_DROPS_B
 
#define GROOVE_GUY_ANIMS
 

Macro Definition Documentation

◆ GROOVE_GUY_ANIMS

#define GROOVE_GUY_ANIMS
Value:
{ \
.idle = ANIM_GrooveGuy_Anim01, \
.walk = ANIM_GrooveGuy_Anim03, \
.run = ANIM_GrooveGuy_Anim04, \
.chase = ANIM_GrooveGuy_Anim03, \
.anim_4 = ANIM_GrooveGuy_Anim01, \
.anim_5 = ANIM_GrooveGuy_Anim01, \
.death = ANIM_GrooveGuy_Anim08, \
.hit = ANIM_GrooveGuy_Anim08, \
.anim_8 = ANIM_GrooveGuy_Anim01, \
.anim_9 = ANIM_GrooveGuy_Anim01, \
.anim_A = ANIM_GrooveGuy_Anim01, \
.anim_B = ANIM_GrooveGuy_Anim01, \
.anim_C = ANIM_GrooveGuy_Anim01, \
.anim_D = ANIM_GrooveGuy_Anim01, \
.anim_E = ANIM_GrooveGuy_Anim01, \
.anim_F = ANIM_GrooveGuy_Anim01, \
}

◆ GROOVE_GUY_DROPS_A

#define GROOVE_GUY_DROPS_A
Value:
{ \
.dropFlags = NPC_DROP_FLAG_80, \
.itemDropChance = 5, \
.itemDrops = { \
{ ITEM_FIRE_FLOWER, 2, 0 }, \
{ ITEM_THUNDER_RAGE, 2, 0 }, \
{ ITEM_THUNDER_BOLT, 2, 0 }, \
{ ITEM_DUSTY_HAMMER, 2, 0 }, \
{ ITEM_PEBBLE, 2, 0 }, \
}, \
.heartDrops = STANDARD_HEART_DROPS(3), \
.flowerDrops = STANDARD_FLOWER_DROPS(2), \
.minCoinBonus = 0, \
.maxCoinBonus = 3, \
}
@ NPC_DROP_FLAG_80
Definition enums.h:5089
#define STANDARD_FLOWER_DROPS(attempts)
Definition npc.h:49
#define STANDARD_HEART_DROPS(attempts)
Definition npc.h:25

◆ GROOVE_GUY_DROPS_B

#define GROOVE_GUY_DROPS_B
Value:
{ \
.dropFlags = NPC_DROP_FLAG_80, \
.itemDropChance = 5, \
.itemDrops = { \
{ ITEM_MYSTERY, 5, 0 }, \
{ ITEM_FRIGHT_JAR, 5, 0 }, \
}, \
.heartDrops = STANDARD_HEART_DROPS(2), \
.flowerDrops = STANDARD_FLOWER_DROPS(4), \
.minCoinBonus = 0, \
.maxCoinBonus = 3, \
}