papermario
Decompilation of Paper Mario
 
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bombshell_bill.c File Reference

Macros

#define NAMESPACE   b_area_kpa4_bombshell_bill
 

Variables

ActorBlueprint b_area_kpa4_bombshell_bill
 

Macro Definition Documentation

◆ NAMESPACE

#define NAMESPACE   b_area_kpa4_bombshell_bill

Variable Documentation

◆ b_area_kpa4_bombshell_bill

ActorBlueprint b_area_kpa4_bombshell_bill
Initial value:
= {
.type = ACTOR_TYPE_BOMBSHELL_BILL,
.level = ACTOR_LEVEL_BOMBSHELL_BILL,
.maxHP = 3,
.partCount = ARRAY_COUNT(N(ActorParts)),
.partsData = N(ActorParts),
.initScript = &N(EVS_Init),
.statusTable = N(StatusTable),
.escapeChance = 40,
.airLiftChance = 100,
.hurricaneChance = 95,
.spookChance = 0,
.upAndAwayChance = 95,
.spinSmashReq = 0,
.powerBounceChance = 80,
.coinReward = 0,
.size = { 28, 22 },
.healthBarOffset = { 0, 0 },
.statusIconOffset = { -10, 20 },
.statusTextOffset = { 10, 20 },
}
@ ACTOR_FLAG_FLYING
Quake Hammer can't hit.
Definition enums.h:3330
#define ARRAY_COUNT(arr)
Definition macros.h:47