papermario
Decompilation of Paper Mario
 
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parakarry.c File Reference

Macros

#define NAMESPACE   battle_partner_parakarry
 

Variables

HudScript HES_AimMarkerA
 
HudScript HES_AimMarkerB
 
HudScript HES_AimMarkerC
 
HudScript HES_AimMarkerD
 
HudScript HES_AimMarkerE
 
HudScript HES_AimMarkerF
 
HudScript HES_AimReticle
 
HudScript HES_AimShimmerA
 
HudScript HES_AimShimmerB
 
HudScript HES_AimShimmerC
 
HudScript HES_AimShimmerD
 
HudScript HES_AimShimmerE
 
HudScript HES_AimShimmerF
 
HudScript HES_AimTarget
 
ActorBlueprint battle_partner_parakarry
 

Macro Definition Documentation

◆ NAMESPACE

#define NAMESPACE   battle_partner_parakarry

Variable Documentation

◆ battle_partner_parakarry

ActorBlueprint battle_partner_parakarry
Initial value:
= {
.type = ACTOR_TYPE_PARAKARRY,
.level = ACTOR_LEVEL_PARAKARRY,
.maxHP = 99,
.partCount = ARRAY_COUNT(N(ActorParts)),
.partsData = N(ActorParts),
.initScript = &N(EVS_Init),
.statusTable = N(StatusTable),
.escapeChance = 0,
.airLiftChance = 0,
.hurricaneChance = 0,
.spookChance = 0,
.upAndAwayChance = 0,
.spinSmashReq = 4,
.powerBounceChance = 80,
.coinReward = 0,
.size = { 38, 38 },
.healthBarOffset = { 0, 0 },
.statusIconOffset = { -10, 30 },
.statusTextOffset = { 10, 30 },
}
@ ACTOR_FLAG_FLYING
Quake Hammer can't hit.
Definition enums.h:3330
#define ARRAY_COUNT(arr)
Definition macros.h:47

◆ HES_AimMarkerA

HudScript HES_AimMarkerA
extern

◆ HES_AimMarkerB

HudScript HES_AimMarkerB
extern

◆ HES_AimMarkerC

HudScript HES_AimMarkerC
extern

◆ HES_AimMarkerD

HudScript HES_AimMarkerD
extern

◆ HES_AimMarkerE

HudScript HES_AimMarkerE
extern

◆ HES_AimMarkerF

HudScript HES_AimMarkerF
extern

◆ HES_AimReticle

HudScript HES_AimReticle
extern

◆ HES_AimShimmerA

HudScript HES_AimShimmerA
extern

◆ HES_AimShimmerB

HudScript HES_AimShimmerB
extern

◆ HES_AimShimmerC

HudScript HES_AimShimmerC
extern

◆ HES_AimShimmerD

HudScript HES_AimShimmerD
extern

◆ HES_AimShimmerE

HudScript HES_AimShimmerE
extern

◆ HES_AimShimmerF

HudScript HES_AimShimmerF
extern

◆ HES_AimTarget

HudScript HES_AimTarget
extern