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Decompilation of Paper Mario
 
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Koopatrol.h File Reference

Macros

#define KOOPATROL_DROPS
 
#define KOOPATROL_ANIMS
 

Macro Definition Documentation

◆ KOOPATROL_ANIMS

#define KOOPATROL_ANIMS
Value:
{ \
.idle = ANIM_WorldKoopatrol_Anim01, \
.walk = ANIM_WorldKoopatrol_Anim04, \
.run = ANIM_WorldKoopatrol_Anim06, \
.chase = ANIM_WorldKoopatrol_Anim06, \
.anim_4 = ANIM_WorldKoopatrol_Anim01, \
.anim_5 = ANIM_WorldKoopatrol_Anim01, \
.death = ANIM_WorldKoopatrol_Anim10, \
.hit = ANIM_WorldKoopatrol_Anim10, \
.anim_8 = ANIM_WorldKoopatrol_Anim0C, \
.anim_9 = ANIM_WorldKoopatrol_Anim0B, \
.anim_A = ANIM_WorldKoopatrol_Anim0D, \
.anim_B = ANIM_WorldKoopatrol_Anim01, \
.anim_C = ANIM_WorldKoopatrol_Anim01, \
.anim_D = ANIM_WorldKoopatrol_Anim01, \
.anim_E = ANIM_WorldKoopatrol_Anim01, \
.anim_F = ANIM_WorldKoopatrol_Anim01, \
}

◆ KOOPATROL_DROPS

#define KOOPATROL_DROPS
Value:
{ \
.dropFlags = NPC_DROP_FLAG_80, \
.itemDropChance = 5, \
.itemDrops = { \
{ ITEM_SUPER_SHROOM, 10, 0 }, \
}, \
.heartDrops = STANDARD_HEART_DROPS(5), \
.flowerDrops = STANDARD_FLOWER_DROPS(2), \
.minCoinBonus = 0, \
.maxCoinBonus = 3, \
}
@ NPC_DROP_FLAG_80
Definition enums.h:5089
#define STANDARD_FLOWER_DROPS(attempts)
Definition npc.h:49
#define STANDARD_HEART_DROPS(attempts)
Definition npc.h:25