papermario
Decompilation of Paper Mario
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Macros
Mouser.h File Reference
Macros
#
define
MOUSER_BLUE_ANIMS
#
define
MOUSER_PURPLE_ANIMS
#
define
MOUSTAFA_ANIMS
#
define
DISGUISED_MOUSTAFA_ANIMS
Macro Definition Documentation
◆
DISGUISED_MOUSTAFA_ANIMS
#
define
DISGUISED_MOUSTAFA_ANIMS
Value:
{ \
.idle =
ANIM_DisguisedMoustafa_Idle
, \
.walk =
ANIM_DisguisedMoustafa_Idle
, \
.run =
ANIM_DisguisedMoustafa_Idle
, \
.chase =
ANIM_DisguisedMoustafa_Idle
, \
.anim_4 =
ANIM_DisguisedMoustafa_Idle
, \
.anim_5 =
ANIM_DisguisedMoustafa_Idle
, \
.death =
ANIM_DisguisedMoustafa_Idle
, \
.hit =
ANIM_DisguisedMoustafa_Idle
, \
.anim_8 =
ANIM_DisguisedMoustafa_Idle
, \
.anim_9 =
ANIM_DisguisedMoustafa_Idle
, \
.anim_A =
ANIM_DisguisedMoustafa_Idle
, \
.anim_B =
ANIM_DisguisedMoustafa_Idle
, \
.anim_C =
ANIM_DisguisedMoustafa_Idle
, \
.anim_D =
ANIM_DisguisedMoustafa_Idle
, \
.anim_E =
ANIM_DisguisedMoustafa_Idle
, \
.anim_F =
ANIM_DisguisedMoustafa_Idle
, \
}
PopupMenu_SelectedIndex
BSS s32 PopupMenu_SelectedIndex
Definition
8a860_len_3f30.c:84
◆
MOUSER_BLUE_ANIMS
#
define
MOUSER_BLUE_ANIMS
Value:
{ \
.idle =
ANIM_Mouser_Blue_Idle
, \
.walk =
ANIM_Mouser_Blue_Run
, \
.run =
ANIM_Mouser_Blue_Run
, \
.chase =
ANIM_Mouser_Blue_Run
, \
.anim_4 =
ANIM_Mouser_Blue_Idle
, \
.anim_5 =
ANIM_Mouser_Blue_Idle
, \
.death =
ANIM_Mouser_Blue_Idle
, \
.hit =
ANIM_Mouser_Blue_Idle
, \
.anim_8 =
ANIM_Mouser_Blue_Idle
, \
.anim_9 =
ANIM_Mouser_Blue_Idle
, \
.anim_A =
ANIM_Mouser_Blue_Idle
, \
.anim_B =
ANIM_Mouser_Blue_Idle
, \
.anim_C =
ANIM_Mouser_Blue_Idle
, \
.anim_D =
ANIM_Mouser_Blue_Idle
, \
.anim_E =
ANIM_Mouser_Blue_Idle
, \
.anim_F =
ANIM_Mouser_Blue_Idle
, \
}
◆
MOUSER_PURPLE_ANIMS
#
define
MOUSER_PURPLE_ANIMS
Value:
{ \
.idle =
ANIM_Mouser_Purple_Idle
, \
.walk =
ANIM_Mouser_Purple_Run
, \
.run =
ANIM_Mouser_Purple_Run
, \
.chase =
ANIM_Mouser_Purple_Idle
, \
.anim_4 =
ANIM_Mouser_Purple_Idle
, \
.anim_5 =
ANIM_Mouser_Purple_Idle
, \
.death =
ANIM_Mouser_Purple_Idle
, \
.hit =
ANIM_Mouser_Purple_Idle
, \
.anim_8 =
ANIM_Mouser_Purple_Idle
, \
.anim_9 =
ANIM_Mouser_Purple_Idle
, \
.anim_A =
ANIM_Mouser_Purple_Idle
, \
.anim_B =
ANIM_Mouser_Purple_Idle
, \
.anim_C =
ANIM_Mouser_Purple_Idle
, \
.anim_D =
ANIM_Mouser_Purple_Idle
, \
.anim_E =
ANIM_Mouser_Purple_Idle
, \
.anim_F =
ANIM_Mouser_Purple_Idle
, \
}
◆
MOUSTAFA_ANIMS
#
define
MOUSTAFA_ANIMS
Value:
{ \
.idle =
ANIM_Moustafa_Idle
, \
.walk =
ANIM_Moustafa_Idle
, \
.run =
ANIM_Moustafa_Run
, \
.chase =
ANIM_Moustafa_Run
, \
.anim_4 =
ANIM_Moustafa_Idle
, \
.anim_5 =
ANIM_Moustafa_Idle
, \
.death =
ANIM_Moustafa_Idle
, \
.hit =
ANIM_Moustafa_Idle
, \
.anim_8 =
ANIM_Moustafa_Idle
, \
.anim_9 =
ANIM_Moustafa_Idle
, \
.anim_A =
ANIM_Moustafa_Idle
, \
.anim_B =
ANIM_Moustafa_Idle
, \
.anim_C =
ANIM_Moustafa_Idle
, \
.anim_D =
ANIM_Moustafa_Idle
, \
.anim_E =
ANIM_Moustafa_Idle
, \
.anim_F =
ANIM_Moustafa_Idle
, \
}
src
world
common
npc
Mouser.h
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