papermario
Decompilation of Paper Mario
 
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Mouser.h File Reference

Macros

#define MOUSER_BLUE_ANIMS
 
#define MOUSER_PURPLE_ANIMS
 
#define MOUSTAFA_ANIMS
 
#define DISGUISED_MOUSTAFA_ANIMS
 

Macro Definition Documentation

◆ DISGUISED_MOUSTAFA_ANIMS

#define DISGUISED_MOUSTAFA_ANIMS
Value:
{ \
.idle = ANIM_DisguisedMoustafa_Idle, \
.walk = ANIM_DisguisedMoustafa_Idle, \
.run = ANIM_DisguisedMoustafa_Idle, \
.chase = ANIM_DisguisedMoustafa_Idle, \
.anim_4 = ANIM_DisguisedMoustafa_Idle, \
.anim_5 = ANIM_DisguisedMoustafa_Idle, \
.death = ANIM_DisguisedMoustafa_Idle, \
.hit = ANIM_DisguisedMoustafa_Idle, \
.anim_8 = ANIM_DisguisedMoustafa_Idle, \
.anim_9 = ANIM_DisguisedMoustafa_Idle, \
.anim_A = ANIM_DisguisedMoustafa_Idle, \
.anim_B = ANIM_DisguisedMoustafa_Idle, \
.anim_C = ANIM_DisguisedMoustafa_Idle, \
.anim_D = ANIM_DisguisedMoustafa_Idle, \
.anim_E = ANIM_DisguisedMoustafa_Idle, \
.anim_F = ANIM_DisguisedMoustafa_Idle, \
}

◆ MOUSER_BLUE_ANIMS

#define MOUSER_BLUE_ANIMS
Value:
{ \
.idle = ANIM_Mouser_Blue_Idle, \
.walk = ANIM_Mouser_Blue_Run, \
.run = ANIM_Mouser_Blue_Run, \
.chase = ANIM_Mouser_Blue_Run, \
.anim_4 = ANIM_Mouser_Blue_Idle, \
.anim_5 = ANIM_Mouser_Blue_Idle, \
.death = ANIM_Mouser_Blue_Idle, \
.hit = ANIM_Mouser_Blue_Idle, \
.anim_8 = ANIM_Mouser_Blue_Idle, \
.anim_9 = ANIM_Mouser_Blue_Idle, \
.anim_A = ANIM_Mouser_Blue_Idle, \
.anim_B = ANIM_Mouser_Blue_Idle, \
.anim_C = ANIM_Mouser_Blue_Idle, \
.anim_D = ANIM_Mouser_Blue_Idle, \
.anim_E = ANIM_Mouser_Blue_Idle, \
.anim_F = ANIM_Mouser_Blue_Idle, \
}

◆ MOUSER_PURPLE_ANIMS

#define MOUSER_PURPLE_ANIMS
Value:
{ \
.idle = ANIM_Mouser_Purple_Idle, \
.walk = ANIM_Mouser_Purple_Run, \
.run = ANIM_Mouser_Purple_Run, \
.chase = ANIM_Mouser_Purple_Idle, \
.anim_4 = ANIM_Mouser_Purple_Idle, \
.anim_5 = ANIM_Mouser_Purple_Idle, \
.death = ANIM_Mouser_Purple_Idle, \
.hit = ANIM_Mouser_Purple_Idle, \
.anim_8 = ANIM_Mouser_Purple_Idle, \
.anim_9 = ANIM_Mouser_Purple_Idle, \
.anim_A = ANIM_Mouser_Purple_Idle, \
.anim_B = ANIM_Mouser_Purple_Idle, \
.anim_C = ANIM_Mouser_Purple_Idle, \
.anim_D = ANIM_Mouser_Purple_Idle, \
.anim_E = ANIM_Mouser_Purple_Idle, \
.anim_F = ANIM_Mouser_Purple_Idle, \
}

◆ MOUSTAFA_ANIMS

#define MOUSTAFA_ANIMS
Value:
{ \
.idle = ANIM_Moustafa_Idle, \
.walk = ANIM_Moustafa_Idle, \
.run = ANIM_Moustafa_Run, \
.chase = ANIM_Moustafa_Run, \
.anim_4 = ANIM_Moustafa_Idle, \
.anim_5 = ANIM_Moustafa_Idle, \
.death = ANIM_Moustafa_Idle, \
.hit = ANIM_Moustafa_Idle, \
.anim_8 = ANIM_Moustafa_Idle, \
.anim_9 = ANIM_Moustafa_Idle, \
.anim_A = ANIM_Moustafa_Idle, \
.anim_B = ANIM_Moustafa_Idle, \
.anim_C = ANIM_Moustafa_Idle, \
.anim_D = ANIM_Moustafa_Idle, \
.anim_E = ANIM_Moustafa_Idle, \
.anim_F = ANIM_Moustafa_Idle, \
}