papermario
Decompilation of Paper Mario
 
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Padlock.c File Reference

Functions

 INCLUDE_IMG ("entity/model/Padlock_face.png", D_0A000700_E5B250)
 
 INCLUDE_PAL ("entity/model/Padlock_face.pal", D_0A000B00_E5B650)
 
 INCLUDE_IMG ("entity/model/Padlock_keyhole.png", D_0A000DA8_E5B8F8)
 
 INCLUDE_PAL ("entity/model/Padlock_keyhole.pal", D_0A0015A8_E5C0F8)
 
 INCLUDE_IMG ("entity/model/Padlock_body.png", D_0A001850_E5C3A0)
 
 INCLUDE_PAL ("entity/model/Padlock_body.pal", D_0A001C50_E5C7A0)
 

Variables

Gfx Entity_Padlock_LoadTextureFace []
 
Gfx Entity_Padlock_LoadTextureKeyhole []
 
Gfx Entity_Padlock_LoadTextureBody []
 
Mtx Entity_Padlock_mtxShackle
 
Gfx Entity_Padlock_RenderShackleMain []
 
Gfx Entity_Padlock_RenderShackle []
 
Gfx Entity_Padlock_RenderKeyhole []
 
Gfx Entity_Padlock_RenderFace []
 
Gfx Entity_Padlock_RenderBody []
 
Gfx Entity_Padlock_Render []
 

Function Documentation

◆ INCLUDE_IMG() [1/3]

INCLUDE_IMG ( "entity/model/Padlock_body.png" ,
D_0A001850_E5C3A0  )

◆ INCLUDE_IMG() [2/3]

INCLUDE_IMG ( "entity/model/Padlock_face.png" ,
D_0A000700_E5B250  )

◆ INCLUDE_IMG() [3/3]

INCLUDE_IMG ( "entity/model/Padlock_keyhole.png" ,
D_0A000DA8_E5B8F8  )

◆ INCLUDE_PAL() [1/3]

INCLUDE_PAL ( "entity/model/Padlock_body.pal" ,
D_0A001C50_E5C7A0  )

◆ INCLUDE_PAL() [2/3]

INCLUDE_PAL ( "entity/model/Padlock_face.pal" ,
D_0A000B00_E5B650  )

◆ INCLUDE_PAL() [3/3]

INCLUDE_PAL ( "entity/model/Padlock_keyhole.pal" ,
D_0A0015A8_E5C0F8  )

Variable Documentation

◆ Entity_Padlock_LoadTextureBody

Gfx Entity_Padlock_LoadTextureBody[]
Initial value:
= {
gsDPSetTextureLUT(G_TT_RGBA16),
gsDPLoadTLUT_pal256(D_0A001C50_E5C7A0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureLOD(G_TL_TILE),
gsDPLoadTextureBlock(D_0A001850_E5C3A0, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 32, 0, G_TX_MIRROR | G_TX_WRAP, G_TX_MIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureFilter(G_TF_BILERP),
gsSPEndDisplayList(),
}

◆ Entity_Padlock_LoadTextureFace

Gfx Entity_Padlock_LoadTextureFace[]
Initial value:
= {
gsDPSetTextureLUT(G_TT_RGBA16),
gsDPLoadTLUT_pal256(D_0A000B00_E5B650),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureLOD(G_TL_TILE),
gsDPLoadTextureBlock(D_0A000700_E5B250, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureFilter(G_TF_BILERP),
gsSPEndDisplayList(),
}

◆ Entity_Padlock_LoadTextureKeyhole

Gfx Entity_Padlock_LoadTextureKeyhole[]
Initial value:
= {
gsDPSetTextureLUT(G_TT_RGBA16),
gsDPLoadTLUT_pal256(D_0A0015A8_E5C0F8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureLOD(G_TL_TILE),
gsDPLoadTextureBlock(D_0A000DA8_E5B8F8, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 64, 0, G_TX_MIRROR | G_TX_WRAP, G_TX_MIRROR | G_TX_WRAP, 5, 6, G_TX_NOLOD, G_TX_NOLOD),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureFilter(G_TF_BILERP),
gsSPEndDisplayList(),
}

◆ Entity_Padlock_mtxShackle

Mtx Entity_Padlock_mtxShackle
Initial value:
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 22.500000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000
)
#define RDP_MATRIX( Ax, Bx, Cx, Dx, Ay, By, Cy, Dy, Az, Bz, Cz, Dz, Aw, Bw, Cw, Dw)
Definition macros.h:244

Referenced by entity_Padlock_init().

◆ Entity_Padlock_Render

Gfx Entity_Padlock_Render[]
Initial value:
= {
gsSPDisplayList(Entity_Padlock_RenderBody),
gsSPDisplayList(Entity_Padlock_RenderFace),
gsSPDisplayList(Entity_Padlock_RenderKeyhole),
gsSPEndDisplayList(),
}
Gfx Entity_Padlock_RenderFace[]
Definition Padlock.c:94
Gfx Entity_Padlock_RenderKeyhole[]
Definition Padlock.c:82
Gfx Entity_Padlock_RenderBody[]
Definition Padlock.c:107

◆ Entity_Padlock_RenderBody

Gfx Entity_Padlock_RenderBody[]

◆ Entity_Padlock_RenderFace

Gfx Entity_Padlock_RenderFace[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
gsSPClearGeometryMode(G_LIGHTING),
gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPVertex(D_0A0005C0_E5B110, 6, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(0, 3, 4, 0, 0, 4, 5, 0),
gsSPEndDisplayList(),
}
Gfx Entity_Padlock_LoadTextureFace[]
Definition Padlock.c:11

◆ Entity_Padlock_RenderKeyhole

Gfx Entity_Padlock_RenderKeyhole[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_XLU_DECAL, G_RM_AA_ZB_XLU_DECAL2),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(D_0A000620_E5B170, 4, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSPEndDisplayList(),
}
Gfx Entity_Padlock_LoadTextureKeyhole[]
Definition Padlock.c:26

◆ Entity_Padlock_RenderShackle

Gfx Entity_Padlock_RenderShackle[]
Initial value:
= {
gsSPEndDisplayList(),
}
Gfx Entity_Padlock_RenderShackleMain[]
Definition Padlock.c:61

Referenced by entity_Padlock_init().

◆ Entity_Padlock_RenderShackleMain

Gfx Entity_Padlock_RenderShackleMain[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_CULL_BACK | G_LIGHTING),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPVertex(D_0A000660_E5B1B0, 10, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(1, 4, 5, 0, 1, 5, 2, 0),
gsSP2Triangles(6, 0, 3, 0, 6, 3, 7, 0),
gsSP2Triangles(8, 9, 6, 0, 8, 6, 7, 0),
gsSPEndDisplayList(),
}