papermario
Decompilation of Paper Mario
 
All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Macros Pages
Loading...
Searching...
No Matches
Padlock.c File Reference

Functions

 INCLUDE_IMG ("entity/model/Padlock_face.png", D_0A000700_E5B250)
 
 INCLUDE_PAL ("entity/model/Padlock_face.pal", D_0A000B00_E5B650)
 
 INCLUDE_IMG ("entity/model/Padlock_keyhole.png", D_0A000DA8_E5B8F8)
 
 INCLUDE_PAL ("entity/model/Padlock_keyhole.pal", D_0A0015A8_E5C0F8)
 
 INCLUDE_IMG ("entity/model/Padlock_body.png", D_0A001850_E5C3A0)
 
 INCLUDE_PAL ("entity/model/Padlock_body.pal", D_0A001C50_E5C7A0)
 

Variables

Gfx Entity_Padlock_LoadTextureFace []
 
Gfx Entity_Padlock_LoadTextureKeyhole []
 
Gfx Entity_Padlock_LoadTextureBody []
 
Mtx Entity_Padlock_mtxShackle
 
Gfx Entity_Padlock_RenderShackleMain []
 
Gfx Entity_Padlock_RenderShackle []
 
Gfx Entity_Padlock_RenderKeyhole []
 
Gfx Entity_Padlock_RenderFace []
 
Gfx Entity_Padlock_RenderBody []
 
Gfx Entity_Padlock_Render []
 

Function Documentation

◆ INCLUDE_IMG() [1/3]

INCLUDE_IMG ( "entity/model/Padlock_body.png" ,
D_0A001850_E5C3A0  )

◆ INCLUDE_IMG() [2/3]

INCLUDE_IMG ( "entity/model/Padlock_face.png" ,
D_0A000700_E5B250  )

◆ INCLUDE_IMG() [3/3]

INCLUDE_IMG ( "entity/model/Padlock_keyhole.png" ,
D_0A000DA8_E5B8F8  )

◆ INCLUDE_PAL() [1/3]

INCLUDE_PAL ( "entity/model/Padlock_body.pal" ,
D_0A001C50_E5C7A0  )

◆ INCLUDE_PAL() [2/3]

INCLUDE_PAL ( "entity/model/Padlock_face.pal" ,
D_0A000B00_E5B650  )

◆ INCLUDE_PAL() [3/3]

INCLUDE_PAL ( "entity/model/Padlock_keyhole.pal" ,
D_0A0015A8_E5C0F8  )

Variable Documentation

◆ Entity_Padlock_LoadTextureBody

◆ Entity_Padlock_LoadTextureFace

◆ Entity_Padlock_LoadTextureKeyhole

◆ Entity_Padlock_mtxShackle

Mtx Entity_Padlock_mtxShackle
Initial value:
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 22.500000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000
)
#define RDP_MATRIX( Ax, Bx, Cx, Dx, Ay, By, Cy, Dy, Az, Bz, Cz, Dz, Aw, Bw, Cw, Dw)
Definition macros.h:244

Referenced by entity_Padlock_init().

◆ Entity_Padlock_Render

Gfx Entity_Padlock_Render[]
Initial value:
= {
}
Gfx Entity_Padlock_RenderFace[]
Definition Padlock.c:94
Gfx Entity_Padlock_RenderKeyhole[]
Definition Padlock.c:82
Gfx Entity_Padlock_RenderBody[]
Definition Padlock.c:107

◆ Entity_Padlock_RenderBody

Gfx Entity_Padlock_RenderBody[]

◆ Entity_Padlock_RenderFace

◆ Entity_Padlock_RenderKeyhole

◆ Entity_Padlock_RenderShackle

Gfx Entity_Padlock_RenderShackle[]
Initial value:
= {
}
Gfx Entity_Padlock_RenderShackleMain[]
Definition Padlock.c:61

Referenced by entity_Padlock_init().

◆ Entity_Padlock_RenderShackleMain

Gfx Entity_Padlock_RenderShackleMain[]