papermario
Decompilation of Paper Mario
 
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SuperBlock.c File Reference

Functions

 INCLUDE_IMG ("entity/model/SuperBlock_tex.png", D_0A000480_E44C80)
 
 INCLUDE_PAL ("entity/model/SuperBlock_tex.pal", D_0A000580_E44D80)
 

Variables

Gfx Entity_SuperBlock_LoadTexture []
 
Mtx Entity_SuperBlock_mtx
 
Gfx Entity_SuperBlock_RenderTop []
 
Gfx Entity_SuperBlock_RenderRightFrontEdge []
 
Gfx Entity_SuperBlock_RenderLeftFrontEdge []
 
Gfx Entity_SuperBlock_RenderRightBackEdge []
 
Gfx Entity_SuperBlock_RenderLeftBackEdge []
 
Gfx Entity_SuperBlock_RenderBottom []
 
Gfx Entity_SuperBlock_RenderBlock []
 
Gfx Entity_SuperBlock_Render []
 

Function Documentation

◆ INCLUDE_IMG()

INCLUDE_IMG ( "entity/model/SuperBlock_tex.png" ,
D_0A000480_E44C80  )

◆ INCLUDE_PAL()

INCLUDE_PAL ( "entity/model/SuperBlock_tex.pal" ,
D_0A000580_E44D80  )

Variable Documentation

◆ Entity_SuperBlock_LoadTexture

◆ Entity_SuperBlock_mtx

Mtx Entity_SuperBlock_mtx
Initial value:
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000
)
#define RDP_MATRIX( Ax, Bx, Cx, Dx, Ay, By, Cy, Dy, Az, Bz, Cz, Dz, Aw, Bw, Cw, Dw)
Definition macros.h:244

◆ Entity_SuperBlock_Render

Gfx Entity_SuperBlock_Render[]
Initial value:
= {
}
Gfx Entity_SuperBlock_RenderBlock[]
Definition SuperBlock.c:115

◆ Entity_SuperBlock_RenderBlock

Gfx Entity_SuperBlock_RenderBlock[]
Initial value:
= {
}
Gfx Entity_SuperBlock_RenderLeftBackEdge[]
Definition SuperBlock.c:87
Gfx Entity_SuperBlock_RenderBottom[]
Definition SuperBlock.c:99
Gfx Entity_SuperBlock_RenderRightBackEdge[]
Definition SuperBlock.c:75
Gfx Entity_SuperBlock_RenderRightFrontEdge[]
Definition SuperBlock.c:51
Gfx Entity_SuperBlock_RenderTop[]
Definition SuperBlock.c:28
Mtx Entity_SuperBlock_mtx
Definition SuperBlock.c:21
Gfx Entity_SuperBlock_RenderLeftFrontEdge[]
Definition SuperBlock.c:63

◆ Entity_SuperBlock_RenderBottom

Gfx Entity_SuperBlock_RenderBottom[]
Initial value:
= {
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
}
Gfx Entity_SuperBlock_LoadTexture[]
Definition SuperBlock.c:8

◆ Entity_SuperBlock_RenderLeftBackEdge

◆ Entity_SuperBlock_RenderLeftFrontEdge

◆ Entity_SuperBlock_RenderRightBackEdge

◆ Entity_SuperBlock_RenderRightFrontEdge

◆ Entity_SuperBlock_RenderTop

Gfx Entity_SuperBlock_RenderTop[]
Initial value:
= {
gsSP2Triangles(8, 9, 0, 0, 8, 0, 5, 0),
gsSP2Triangles(10, 11, 2, 0, 10, 2, 1, 0),
gsSP2Triangles(6, 3, 12, 0, 6, 12, 13, 0),
gsSP2Triangles(4, 7, 14, 0, 4, 14, 15, 0),
gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
}