= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPClearGeometryMode(G_LIGHTING),
gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPVertex(&D_0A000000_E44800[24], 1, 0),
gsSPVertex(&D_0A000000_E44800[28], 1, 1),
gsSPVertex(&D_0A000000_E44800[35], 1, 2),
gsSPVertex(&D_0A000000_E44800[39], 1, 3),
gsSPVertex(&D_0A000000_E44800[43], 1, 4),
gsSPVertex(&D_0A000000_E44800[47], 2, 5),
gsSPVertex(&D_0A000000_E44800[52], 1, 7),
gsSPVertex(&D_0A000000_E44800[56], 16, 8),
gsSP2Triangles(8, 9, 0, 0, 8, 0, 5, 0),
gsSP2Triangles(10, 11, 2, 0, 10, 2, 1, 0),
gsSP2Triangles(6, 3, 12, 0, 6, 12, 13, 0),
gsSP2Triangles(4, 7, 14, 0, 4, 14, 15, 0),
gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
gsSPEndDisplayList(),
}