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PiranhaPlant.h File Reference

Macros

#define PIRANHA_PLANT_DROPS
 
#define PIRANHA_PLANT_ANIMS
 
#define PIRANHA_PLANT_HITBOX(npcID)
 

Macro Definition Documentation

◆ PIRANHA_PLANT_ANIMS

#define PIRANHA_PLANT_ANIMS
Value:
{ \
.idle = ANIM_SmallPiranha_Anim01, \
.walk = ANIM_SmallPiranha_Anim01, \
.run = ANIM_SmallPiranha_Anim01, \
.chase = ANIM_SmallPiranha_Anim01, \
.anim_4 = ANIM_SmallPiranha_Anim01, \
.anim_5 = ANIM_SmallPiranha_Anim01, \
.death = ANIM_SmallPiranha_Anim09, \
.hit = ANIM_SmallPiranha_Anim09, \
.anim_8 = ANIM_SmallPiranha_Anim04, \
.anim_9 = ANIM_SmallPiranha_Anim03, \
.anim_A = ANIM_SmallPiranha_Anim07, \
.anim_B = ANIM_SmallPiranha_Anim07, \
.anim_C = ANIM_SmallPiranha_Anim08, \
.anim_D = ANIM_SmallPiranha_Anim01, \
.anim_E = ANIM_SmallPiranha_Anim01, \
.anim_F = ANIM_SmallPiranha_Anim01, \
}

◆ PIRANHA_PLANT_DROPS

#define PIRANHA_PLANT_DROPS
Value:
{ \
.dropFlags = NPC_DROP_FLAG_80, \
.itemDropChance = 5, \
.itemDrops = { \
{ ITEM_FIRE_FLOWER, 10, 0 }, \
}, \
.heartDrops = STANDARD_HEART_DROPS(2), \
.flowerDrops = STANDARD_FLOWER_DROPS(3), \
.minCoinBonus = 0, \
.maxCoinBonus = 2, \
}
@ NPC_DROP_FLAG_80
Definition enums.h:5089
#define STANDARD_FLOWER_DROPS(attempts)
Definition npc.h:49
#define STANDARD_HEART_DROPS(attempts)
Definition npc.h:25

◆ PIRANHA_PLANT_HITBOX

#define PIRANHA_PLANT_HITBOX ( npcID)
Value:
{ \
.id = npcID, \
.settings = &N(NpcSettings_PiranhaPlant_Hitbox), \
.pos = { NPC_DISPOSE_LOCATION }, \
.yaw = 0, \
.drops = NO_DROPS, \
.animations = { \
.idle = ANIM_SmallPiranha_Anim01, \
.walk = ANIM_SmallPiranha_Anim01, \
.run = ANIM_SmallPiranha_Anim01, \
.chase = ANIM_SmallPiranha_Anim01, \
.anim_4 = ANIM_SmallPiranha_Anim01, \
.anim_5 = ANIM_SmallPiranha_Anim01, \
.death = ANIM_SmallPiranha_Anim09, \
.hit = ANIM_SmallPiranha_Anim09, \
.anim_8 = ANIM_SmallPiranha_Anim04, \
.anim_9 = ANIM_SmallPiranha_Anim03, \
.anim_A = ANIM_SmallPiranha_Anim07, \
.anim_B = ANIM_SmallPiranha_Anim07, \
.anim_C = ANIM_SmallPiranha_Anim08, \
.anim_D = ANIM_SmallPiranha_Anim01, \
.anim_E = ANIM_SmallPiranha_Anim01, \
.anim_F = ANIM_SmallPiranha_Anim01, \
}, \
}
@ ENEMY_FLAG_NO_DROPS
Definition enums.h:4544
@ ENEMY_FLAG_FLYING
Definition enums.h:4532
@ ENEMY_FLAG_IGNORE_ENTITY_COLLISION
Definition enums.h:4531
@ ENEMY_FLAG_IGNORE_WORLD_COLLISION
Definition enums.h:4529
#define NPC_DISPOSE_LOCATION
Definition macros.h:169
#define NO_DROPS
Definition npc.h:19