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Decompilation of Paper Mario
 
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BombshellBill.h File Reference

Macros

#define BOMBSHELL_BLASTER_DROPS
 
#define BOMBSHELL_BLASTER_ANIMS
 
#define BOMBSHELL_BILL_DROPS
 
#define BOMBSHELL_BILL_ANIMS
 
#define BOMBSHELL_BILL_NPC(npcID)
 

Macro Definition Documentation

◆ BOMBSHELL_BILL_ANIMS

#define BOMBSHELL_BILL_ANIMS
Value:
{ \
.idle = ANIM_BulletBill_Gold_Still, \
.walk = ANIM_BulletBill_Gold_TenseCopy, \
.run = ANIM_BulletBill_Gold_Tense, \
.chase = ANIM_BulletBill_Gold_Tense, \
.anim_4 = ANIM_BulletBill_Gold_Still, \
.anim_5 = ANIM_BulletBill_Gold_Fire, \
.death = ANIM_BulletBill_Gold_Hurt, \
.hit = ANIM_BulletBill_Gold_Hurt, \
.anim_8 = ANIM_BulletBill_Gold_Still, \
.anim_9 = ANIM_BulletBill_Gold_Still, \
.anim_A = ANIM_BulletBill_Gold_Still, \
.anim_B = ANIM_BulletBill_Gold_Still, \
.anim_C = ANIM_BulletBill_Gold_Still, \
.anim_D = ANIM_BulletBill_Gold_Still, \
.anim_E = ANIM_BulletBill_Gold_Still, \
.anim_F = ANIM_BulletBill_Gold_Still, \
}

◆ BOMBSHELL_BILL_DROPS

#define BOMBSHELL_BILL_DROPS
Value:
{ \
.dropFlags = NPC_DROP_FLAG_80, \
.itemDropChance = 3, \
.itemDrops = { \
{ ITEM_SUPER_SHROOM, 10, 0 }, \
}, \
.heartDrops = STANDARD_HEART_DROPS(3), \
.flowerDrops = STANDARD_FLOWER_DROPS(2), \
.minCoinBonus = 1, \
.maxCoinBonus = 3, \
}
@ NPC_DROP_FLAG_80
Definition enums.h:5089
#define STANDARD_FLOWER_DROPS(attempts)
Definition npc.h:49
#define STANDARD_HEART_DROPS(attempts)
Definition npc.h:25

◆ BOMBSHELL_BILL_NPC

#define BOMBSHELL_BILL_NPC ( npcID)
Value:
{ \
.id = npcID, \
.settings = &N(NpcSettings_BombshellBill), \
.pos = { NPC_DISPOSE_LOCATION }, \
.yaw = 0, \
.territory = { \
.wander = { \
.isFlying = TRUE, \
.moveSpeedOverride = NO_OVERRIDE_MOVEMENT_SPEED, \
.wanderShape = SHAPE_CYLINDER, \
.centerPos = { 0, 0, 0 }, \
.wanderSize = { 0 }, \
.detectShape = SHAPE_CYLINDER, \
.detectPos = { 0, 0, 0 }, \
.detectSize = { 0 }, \
} \
}, \
.animations = BOMBSHELL_BILL_ANIMS, \
}
#define BOMBSHELL_BILL_ANIMS
Definition BombshellBill.h:46
#define BOMBSHELL_BILL_DROPS
Definition BombshellBill.h:33
@ ENEMY_FLAG_DO_NOT_KILL
Definition enums.h:4523
@ ENEMY_FLAG_FLYING
Definition enums.h:4532
@ ENEMY_FLAG_IGNORE_ENTITY_COLLISION
Definition enums.h:4531
@ ENEMY_FLAG_DONT_SUSPEND_SCRIPTS
Definition enums.h:4540
@ ENEMY_FLAG_IGNORE_WORLD_COLLISION
Definition enums.h:4529
@ ENEMY_FLAG_ACTIVE_WHILE_OFFSCREEN
Definition enums.h:4542
#define NPC_DISPOSE_LOCATION
Definition macros.h:169
@ SHAPE_CYLINDER
Definition npc.h:205
#define NO_OVERRIDE_MOVEMENT_SPEED
Definition npc.h:74

◆ BOMBSHELL_BLASTER_ANIMS

#define BOMBSHELL_BLASTER_ANIMS
Value:
{ \
.idle = ANIM_BillBlaster_Gold_Idle, \
.walk = ANIM_BillBlaster_Gold_Idle, \
.run = ANIM_BillBlaster_Gold_Idle, \
.chase = ANIM_BillBlaster_Gold_Idle, \
.anim_4 = ANIM_BillBlaster_Gold_Idle, \
.anim_5 = ANIM_BillBlaster_Gold_Idle, \
.death = ANIM_BillBlaster_Gold_Hurt, \
.hit = ANIM_BillBlaster_Gold_Hurt, \
.anim_8 = ANIM_BillBlaster_Gold_Fire, \
.anim_9 = ANIM_BillBlaster_Gold_Idle, \
.anim_A = ANIM_BillBlaster_Gold_Idle, \
.anim_B = ANIM_BillBlaster_Gold_Idle, \
.anim_C = ANIM_BillBlaster_Gold_Idle, \
.anim_D = ANIM_BillBlaster_Gold_Idle, \
.anim_E = ANIM_BillBlaster_Gold_Idle, \
.anim_F = ANIM_BillBlaster_Gold_Idle, \
}

◆ BOMBSHELL_BLASTER_DROPS

#define BOMBSHELL_BLASTER_DROPS
Value:
{ \
.dropFlags = NPC_DROP_FLAG_80, \
.heartDrops = STANDARD_HEART_DROPS(4), \
.flowerDrops = STANDARD_FLOWER_DROPS(2), \
.minCoinBonus = 1, \
.maxCoinBonus = 3, \
}