papermario
Decompilation of Paper Mario
 
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PutridPiranhaSentinel.h File Reference

Macros

#define PIRANHA_NO_DROPS
 
#define PIRANHA_SENTINEL_ANIMS
 

Macro Definition Documentation

◆ PIRANHA_NO_DROPS

#define PIRANHA_NO_DROPS
Value:
{ \
.dropFlags = NPC_DROP_FLAG_80, \
.itemDropChance = 5, \
.itemDrops = { \
{ ITEM_FIRE_FLOWER, 10, 0 } \
}, \
.heartDrops = STANDARD_HEART_DROPS(2), \
.flowerDrops = STANDARD_FLOWER_DROPS(3), \
.minCoinBonus = 0, \
.maxCoinBonus = 2, \
}
@ NPC_DROP_FLAG_80
Definition enums.h:5104
#define STANDARD_FLOWER_DROPS(attempts)
Definition npc.h:49
#define STANDARD_HEART_DROPS(attempts)
Definition npc.h:25

◆ PIRANHA_SENTINEL_ANIMS

#define PIRANHA_SENTINEL_ANIMS
Value:
{ \
.idle = ANIM_LargePiranha_Putrid_Idle, \
.walk = ANIM_LargePiranha_Putrid_Walk, \
.run = ANIM_LargePiranha_Putrid_Run, \
.chase = ANIM_LargePiranha_Putrid_Run, \
.anim_4 = ANIM_LargePiranha_Putrid_Idle, \
.anim_5 = ANIM_LargePiranha_Putrid_Idle, \
.death = ANIM_LargePiranha_Putrid_Hurt, \
.hit = ANIM_LargePiranha_Putrid_Hurt, \
.anim_8 = ANIM_LargePiranha_Putrid_Burrow, \
.anim_9 = ANIM_LargePiranha_Putrid_Emerge, \
.anim_A = ANIM_LargePiranha_Putrid_Windup, \
.anim_B = ANIM_LargePiranha_Putrid_Bite, \
.anim_C = ANIM_LargePiranha_Putrid_PostBite, \
.anim_D = ANIM_LargePiranha_Putrid_Idle, \
.anim_E = ANIM_LargePiranha_Putrid_Idle, \
.anim_F = ANIM_LargePiranha_Putrid_Idle, \
}