papermario
Decompilation of Paper Mario
 
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sbk_60_hit.h File Reference

Macros

#define COLLIDER_Root   0x11
 
#define COLLIDER_g25   0x10
 
#define COLLIDER_o140   0xF
 
#define COLLIDER_o139   0xE
 
#define COLLIDER_o138   0xD
 
#define COLLIDER_o130   0xC
 
#define COLLIDER_o128   0xB
 
#define COLLIDER_tuitate   0xA
 
#define COLLIDER_tte   0x9
 
#define COLLIDER_ttn   0x8
 
#define COLLIDER_dero   0x7
 
#define COLLIDER_deilite   0x6
 
#define COLLIDER_deilie   0x5
 
#define COLLIDER_deilitn   0x4
 
#define COLLIDER_deilin   0x3
 
#define COLLIDER_g1   0x2
 
#define COLLIDER_mawari   0x1
 
#define COLLIDER_stage   0x0
 
#define ZONE_Root   0xD
 
#define ZONE_g1   0xC
 
#define ZONE_g6   0xB
 
#define ZONE_g7   0xA
 
#define ZONE_b_w   0x9
 
#define ZONE_g11   0x8
 
#define ZONE_b_s   0x7
 
#define ZONE_g8   0x6
 
#define ZONE_b_e   0x5
 
#define ZONE_g12   0x4
 
#define ZONE_b_n   0x3
 
#define ZONE_g2   0x2
 
#define ZONE_g10   0x1
 
#define ZONE_hiru_came   0x0
 

Macro Definition Documentation

◆ COLLIDER_deilie

#define COLLIDER_deilie   0x5

◆ COLLIDER_deilin

#define COLLIDER_deilin   0x3

◆ COLLIDER_deilite

#define COLLIDER_deilite   0x6

◆ COLLIDER_deilitn

#define COLLIDER_deilitn   0x4

◆ COLLIDER_dero

#define COLLIDER_dero   0x7

◆ COLLIDER_g1

#define COLLIDER_g1   0x2

◆ COLLIDER_g25

#define COLLIDER_g25   0x10

◆ COLLIDER_mawari

#define COLLIDER_mawari   0x1

◆ COLLIDER_o128

#define COLLIDER_o128   0xB

◆ COLLIDER_o130

#define COLLIDER_o130   0xC

◆ COLLIDER_o138

#define COLLIDER_o138   0xD

◆ COLLIDER_o139

#define COLLIDER_o139   0xE

◆ COLLIDER_o140

#define COLLIDER_o140   0xF

◆ COLLIDER_Root

#define COLLIDER_Root   0x11

◆ COLLIDER_stage

#define COLLIDER_stage   0x0

◆ COLLIDER_tte

#define COLLIDER_tte   0x9

◆ COLLIDER_ttn

#define COLLIDER_ttn   0x8

◆ COLLIDER_tuitate

#define COLLIDER_tuitate   0xA

◆ ZONE_b_e

#define ZONE_b_e   0x5

◆ ZONE_b_n

#define ZONE_b_n   0x3

◆ ZONE_b_s

#define ZONE_b_s   0x7

◆ ZONE_b_w

#define ZONE_b_w   0x9

◆ ZONE_g1

#define ZONE_g1   0xC

◆ ZONE_g10

#define ZONE_g10   0x1

◆ ZONE_g11

#define ZONE_g11   0x8

◆ ZONE_g12

#define ZONE_g12   0x4

◆ ZONE_g2

#define ZONE_g2   0x2

◆ ZONE_g6

#define ZONE_g6   0xB

◆ ZONE_g7

#define ZONE_g7   0xA

◆ ZONE_g8

#define ZONE_g8   0x6

◆ ZONE_hiru_came

#define ZONE_hiru_came   0x0

◆ ZONE_Root

#define ZONE_Root   0xD