papermario
Decompilation of Paper Mario
 
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trd_06_hit.h File Reference

Macros

#define COLLIDER_Root   0x10
 
#define COLLIDER_g21   0xF
 
#define COLLIDER_o109   0xE
 
#define COLLIDER_ana   0xD
 
#define COLLIDER_nse   0xC
 
#define COLLIDER_ttse   0xB
 
#define COLLIDER_deilise   0xA
 
#define COLLIDER_deilitse   0x9
 
#define COLLIDER_exitw   0x8
 
#define COLLIDER_nw   0x7
 
#define COLLIDER_ttw   0x6
 
#define COLLIDER_deiliw   0x5
 
#define COLLIDER_deilitw   0x4
 
#define COLLIDER_g10   0x3
 
#define COLLIDER_yuka   0x2
 
#define COLLIDER_rou   0x1
 
#define COLLIDER_t_kabe   0x0
 
#define ZONE_Root   0x8
 
#define ZONE_g18   0x7
 
#define ZONE_g21   0x6
 
#define ZONE_o93   0x5
 
#define ZONE_exite   0x4
 
#define ZONE_o91   0x3
 
#define ZONE_exitw   0x2
 
#define ZONE_o95   0x1
 
#define ZONE_yuka2   0x0
 

Macro Definition Documentation

◆ COLLIDER_ana

#define COLLIDER_ana   0xD

◆ COLLIDER_deilise

#define COLLIDER_deilise   0xA

◆ COLLIDER_deilitse

#define COLLIDER_deilitse   0x9

◆ COLLIDER_deilitw

#define COLLIDER_deilitw   0x4

◆ COLLIDER_deiliw

#define COLLIDER_deiliw   0x5

◆ COLLIDER_exitw

#define COLLIDER_exitw   0x8

◆ COLLIDER_g10

#define COLLIDER_g10   0x3

◆ COLLIDER_g21

#define COLLIDER_g21   0xF

◆ COLLIDER_nse

#define COLLIDER_nse   0xC

◆ COLLIDER_nw

#define COLLIDER_nw   0x7

◆ COLLIDER_o109

#define COLLIDER_o109   0xE

◆ COLLIDER_Root

#define COLLIDER_Root   0x10

◆ COLLIDER_rou

#define COLLIDER_rou   0x1

◆ COLLIDER_t_kabe

#define COLLIDER_t_kabe   0x0

◆ COLLIDER_ttse

#define COLLIDER_ttse   0xB

◆ COLLIDER_ttw

#define COLLIDER_ttw   0x6

◆ COLLIDER_yuka

#define COLLIDER_yuka   0x2

◆ ZONE_exite

#define ZONE_exite   0x4

◆ ZONE_exitw

#define ZONE_exitw   0x2

◆ ZONE_g18

#define ZONE_g18   0x7

◆ ZONE_g21

#define ZONE_g21   0x6

◆ ZONE_o91

#define ZONE_o91   0x3

◆ ZONE_o93

#define ZONE_o93   0x5

◆ ZONE_o95

#define ZONE_o95   0x1

◆ ZONE_Root

#define ZONE_Root   0x8

◆ ZONE_yuka2

#define ZONE_yuka2   0x0