papermario
Decompilation of Paper Mario
 
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kmr_20.h File Reference

Goomba Region - Mario's House.

Macros

#define NAMESPACE   kmr_20
 

Enumerations

enum  {
  NPC_Scene_Parakarry = 0 , NPC_Scene_Luigi = 1 , NPC_Luigi_0 = 0 , NPC_Luigi_1 = 1 ,
  NPC_ShyGuy = 2
}
 
enum  { MV_RecordsDataPtr = MapVar(10) }
 
enum  { MF_LuigiWaiting = MapFlag(10) , MF_ReadyForPlayerEntry = MapFlag(11) , MF_Unk_0C = MapFlag(12) , MF_LuigiInBasement = MapFlag(13) }
 

Functions

void msg_draw_frame (s32 posX, s32 posY, s32 sizeX, s32 sizeY, s32 style, s32 palette, s32 fading, s32 bgAlpha, s32 frameAlpha)
 

Macro Definition Documentation

◆ NAMESPACE

#define NAMESPACE   kmr_20

Enumeration Type Documentation

◆ anonymous enum

anonymous enum
Enumerator
NPC_Scene_Parakarry 
NPC_Scene_Luigi 
NPC_Luigi_0 
NPC_Luigi_1 
NPC_ShyGuy 

◆ anonymous enum

anonymous enum
Enumerator
MV_RecordsDataPtr 

◆ anonymous enum

anonymous enum
Enumerator
MF_LuigiWaiting 
MF_ReadyForPlayerEntry 
MF_Unk_0C 
MF_LuigiInBasement 

Function Documentation

◆ msg_draw_frame()

void msg_draw_frame ( s32 posX,
s32 posY,
s32 sizeX,
s32 sizeY,
s32 style,
s32 palette,
s32 fading,
s32 bgAlpha,
s32 frameAlpha )