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Decompilation of Paper Mario
 
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trd_02_hit.h File Reference

Macros

#define COLLIDER_Root   0x22
 
#define COLLIDER_kaidan   0x21
 
#define COLLIDER_o65   0x20
 
#define COLLIDER_o55   0x1F
 
#define COLLIDER_o54   0x1E
 
#define COLLIDER_g1   0x1D
 
#define COLLIDER_dai   0x1C
 
#define COLLIDER_yuka   0x1B
 
#define COLLIDER_utiwaku   0x1A
 
#define COLLIDER_kabe   0x19
 
#define COLLIDER_ana   0x18
 
#define COLLIDER_na   0x17
 
#define COLLIDER_tta   0x16
 
#define COLLIDER_deilia   0x15
 
#define COLLIDER_deilita   0x14
 
#define COLLIDER_exitw2   0x13
 
#define COLLIDER_nw2   0x12
 
#define COLLIDER_ttw2   0x11
 
#define COLLIDER_deiliw2   0x10
 
#define COLLIDER_deilitw2   0xF
 
#define COLLIDER_exite2   0xE
 
#define COLLIDER_ne2   0xD
 
#define COLLIDER_tte2   0xC
 
#define COLLIDER_deilie2   0xB
 
#define COLLIDER_deilite2   0xA
 
#define COLLIDER_exite   0x9
 
#define COLLIDER_o32   0x8
 
#define COLLIDER_tte   0x7
 
#define COLLIDER_deilie   0x6
 
#define COLLIDER_deilite   0x5
 
#define COLLIDER_exitw   0x4
 
#define COLLIDER_nw   0x3
 
#define COLLIDER_ttw   0x2
 
#define COLLIDER_deiliw   0x1
 
#define COLLIDER_deilitw   0x0
 
#define ZONE_Root   0x4
 
#define ZONE_g17   0x3
 
#define ZONE_3   0x2
 
#define ZONE_2   0x1
 
#define ZONE_1   0x0
 

Macro Definition Documentation

◆ COLLIDER_ana

#define COLLIDER_ana   0x18

◆ COLLIDER_dai

#define COLLIDER_dai   0x1C

◆ COLLIDER_deilia

#define COLLIDER_deilia   0x15

◆ COLLIDER_deilie

#define COLLIDER_deilie   0x6

◆ COLLIDER_deilie2

#define COLLIDER_deilie2   0xB

◆ COLLIDER_deilita

#define COLLIDER_deilita   0x14

◆ COLLIDER_deilite

#define COLLIDER_deilite   0x5

◆ COLLIDER_deilite2

#define COLLIDER_deilite2   0xA

◆ COLLIDER_deilitw

#define COLLIDER_deilitw   0x0

◆ COLLIDER_deilitw2

#define COLLIDER_deilitw2   0xF

◆ COLLIDER_deiliw

#define COLLIDER_deiliw   0x1

◆ COLLIDER_deiliw2

#define COLLIDER_deiliw2   0x10

◆ COLLIDER_exite

#define COLLIDER_exite   0x9

◆ COLLIDER_exite2

#define COLLIDER_exite2   0xE

◆ COLLIDER_exitw

#define COLLIDER_exitw   0x4

◆ COLLIDER_exitw2

#define COLLIDER_exitw2   0x13

◆ COLLIDER_g1

#define COLLIDER_g1   0x1D

◆ COLLIDER_kabe

#define COLLIDER_kabe   0x19

◆ COLLIDER_kaidan

#define COLLIDER_kaidan   0x21

◆ COLLIDER_na

#define COLLIDER_na   0x17

◆ COLLIDER_ne2

#define COLLIDER_ne2   0xD

◆ COLLIDER_nw

#define COLLIDER_nw   0x3

◆ COLLIDER_nw2

#define COLLIDER_nw2   0x12

◆ COLLIDER_o32

#define COLLIDER_o32   0x8

◆ COLLIDER_o54

#define COLLIDER_o54   0x1E

◆ COLLIDER_o55

#define COLLIDER_o55   0x1F

◆ COLLIDER_o65

#define COLLIDER_o65   0x20

◆ COLLIDER_Root

#define COLLIDER_Root   0x22

◆ COLLIDER_tta

#define COLLIDER_tta   0x16

◆ COLLIDER_tte

#define COLLIDER_tte   0x7

◆ COLLIDER_tte2

#define COLLIDER_tte2   0xC

◆ COLLIDER_ttw

#define COLLIDER_ttw   0x2

◆ COLLIDER_ttw2

#define COLLIDER_ttw2   0x11

◆ COLLIDER_utiwaku

#define COLLIDER_utiwaku   0x1A

◆ COLLIDER_yuka

#define COLLIDER_yuka   0x1B

◆ ZONE_1

#define ZONE_1   0x0

◆ ZONE_2

#define ZONE_2   0x1

◆ ZONE_3

#define ZONE_3   0x2

◆ ZONE_g17

#define ZONE_g17   0x3

◆ ZONE_Root

#define ZONE_Root   0x4