= {
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsDPLoadTextureBlock(
D_0A000D40_E6E0D0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(D_0A000000_E6D390, 32, 0),
gsSP2Triangles(0, 1, 2, 0, 3, 4, 0, 0),
gsSP2Triangles(4, 5, 0, 0, 0, 5, 1, 0),
gsSP2Triangles(6, 7, 8, 0, 9, 10, 6, 0),
gsSP2Triangles(10, 11, 6, 0, 6, 11, 7, 0),
gsSP2Triangles(12, 13, 14, 0, 15, 16, 17, 0),
gsSP2Triangles(15, 17, 18, 0, 18, 17, 19, 0),
gsSP2Triangles(18, 19, 20, 0, 13, 21, 14, 0),
gsSP2Triangles(22, 23, 24, 0, 22, 24, 25, 0),
gsSP2Triangles(26, 27, 28, 0, 26, 28, 29, 0),
gsSP2Triangles(29, 28, 30, 0, 29, 30, 31, 0),
gsSP1Triangle(21, 12, 14, 0),
gsSPVertex(&D_0A000000_E6D390[32], 4, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsDPPipeSync(),
gsSPTexture(0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF),
gsSPEndDisplayList(),
}
unsigned char D_0A000D40_E6E0D0[]
#define PM_CC_04
Definition macros.h:290