papermario
Decompilation of Paper Mario
 
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Yoshi.h File Reference

Macros

#define YOSHI_GREEN_ANIMS
 
#define YOSHI_BLUE_ANIMS
 
#define YOSHI_PURPLE_ANIMS
 
#define YOSHI_YELLOW_ANIMS
 
#define YOSHI_RED_ANIMS
 
#define YOSHI_LEADER_ANIMS
 
#define YOSHI_COUNCILLOR_ANIMS
 

Macro Definition Documentation

◆ YOSHI_BLUE_ANIMS

#define YOSHI_BLUE_ANIMS
Value:
{ \
.anim_4 = ANIM_Yoshi_Blue_Idle, \
.anim_5 = ANIM_Yoshi_Blue_Idle, \
.anim_8 = ANIM_Yoshi_Blue_Idle, \
.anim_9 = ANIM_Yoshi_Blue_Idle, \
.anim_A = ANIM_Yoshi_Blue_Idle, \
.anim_B = ANIM_Yoshi_Blue_Idle, \
.anim_C = ANIM_Yoshi_Blue_Idle, \
.anim_D = ANIM_Yoshi_Blue_Idle, \
.anim_E = ANIM_Yoshi_Blue_Idle, \
.anim_F = ANIM_Yoshi_Blue_Idle, \
}
BSS s32 PopupMenu_SelectedIndex
Definition 8a860_len_3f30.c:84

◆ YOSHI_COUNCILLOR_ANIMS

#define YOSHI_COUNCILLOR_ANIMS

◆ YOSHI_GREEN_ANIMS

#define YOSHI_GREEN_ANIMS
Value:

◆ YOSHI_LEADER_ANIMS

◆ YOSHI_PURPLE_ANIMS

#define YOSHI_PURPLE_ANIMS

◆ YOSHI_RED_ANIMS

#define YOSHI_RED_ANIMS
Value:
{ \
.chase = ANIM_Yoshi_Red_Idle, \
.anim_4 = ANIM_Yoshi_Red_Idle, \
.anim_5 = ANIM_Yoshi_Red_Idle, \
.death = ANIM_Yoshi_Red_Idle, \
.anim_8 = ANIM_Yoshi_Red_Idle, \
.anim_9 = ANIM_Yoshi_Red_Idle, \
.anim_A = ANIM_Yoshi_Red_Idle, \
.anim_B = ANIM_Yoshi_Red_Idle, \
.anim_C = ANIM_Yoshi_Red_Idle, \
.anim_D = ANIM_Yoshi_Red_Idle, \
.anim_E = ANIM_Yoshi_Red_Idle, \
.anim_F = ANIM_Yoshi_Red_Idle, \
}

◆ YOSHI_YELLOW_ANIMS

#define YOSHI_YELLOW_ANIMS