papermario
Decompilation of Paper Mario
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Macros
Bandit.h File Reference
Macros
#define
BANDIT_DROPS
#define
BANDIT_ANIMS
Macro Definition Documentation
◆
BANDIT_ANIMS
#define BANDIT_ANIMS
Value:
{ \
.idle = ANIM_Bandit_Idle, \
.walk = ANIM_Bandit_Walk, \
.run = ANIM_Bandit_Run, \
.chase = ANIM_Bandit_Run, \
.anim_4 = ANIM_Bandit_Idle, \
.anim_5 = ANIM_Bandit_Idle, \
.death = ANIM_Bandit_Hurt, \
.hit = ANIM_Bandit_Hurt, \
.anim_8 = ANIM_Bandit_Still, \
.anim_9 = ANIM_Bandit_Still, \
.anim_A = ANIM_Bandit_Still, \
.anim_B = ANIM_Bandit_Still, \
.anim_C = ANIM_Bandit_Still, \
.anim_D = ANIM_Bandit_Still, \
.anim_E = ANIM_Bandit_Still, \
.anim_F = ANIM_Bandit_Still, \
}
◆
BANDIT_DROPS
#define BANDIT_DROPS
Value:
{ \
.dropFlags =
NPC_DROP_FLAG_80
, \
.itemDropChance = 5, \
.itemDrops = { \
{ ITEM_HONEY_SYRUP, 10, 0 }, \
}, \
.heartDrops =
STANDARD_HEART_DROPS
(2), \
.flowerDrops =
STANDARD_FLOWER_DROPS
(2), \
.minCoinBonus = 1, \
.maxCoinBonus = 3, \
}
NPC_DROP_FLAG_80
@ NPC_DROP_FLAG_80
Definition
enums.h:5089
STANDARD_FLOWER_DROPS
#define STANDARD_FLOWER_DROPS(attempts)
Definition
npc.h:49
STANDARD_HEART_DROPS
#define STANDARD_HEART_DROPS(attempts)
Definition
npc.h:25
src
world
common
enemy
Bandit.h
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