papermario
Decompilation of Paper Mario
 
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animation.inc.c File Reference

Variables

StaticAnimatorNodetoy_tank_model []
 
AnimScript AS_ToyTank_Shake
 
AnimScript AS_ToyTank_FallApart
 
AnimScript AS_ToyTank_CloseHatch
 
AnimScript AS_ToyTank_OpenHatch
 
AnimScript AS_ToyTank_Unused1
 
AnimScript AS_ToyTank_MoveForward
 
AnimScript AS_ToyTank_Unused2
 
AnimScript AS_ToyTank_Idle
 

Variable Documentation

◆ AS_ToyTank_CloseHatch

AnimScript AS_ToyTank_CloseHatch

◆ AS_ToyTank_FallApart

AnimScript AS_ToyTank_FallApart

◆ AS_ToyTank_Idle

AnimScript AS_ToyTank_Idle

◆ AS_ToyTank_MoveForward

AnimScript AS_ToyTank_MoveForward

◆ AS_ToyTank_OpenHatch

AnimScript AS_ToyTank_OpenHatch

◆ AS_ToyTank_Shake

AnimScript AS_ToyTank_Shake

◆ AS_ToyTank_Unused1

AnimScript AS_ToyTank_Unused1

◆ AS_ToyTank_Unused2

AnimScript AS_ToyTank_Unused2

◆ toy_tank_model

StaticAnimatorNode* toy_tank_model[]
Initial value:
= {
&N(Root),
&N(Node01),
&N(Node02),
&N(Node03),
&N(Node04),
&N(Node05),
&N(Node06),
&N(Node07),
&N(Node08),
&N(Node09),
&N(Node10),
&N(Node11),
&N(Node12),
&N(Node13),
&N(Node14),
&N(Node15),
&N(Node16),
&N(Node17),
&N(Node18),
&N(Node19),
&N(Node20),
&N(Node21),
&N(Node22),
&N(Node23),
NULL,
}