{ \
.id = npcID, \
.yaw = 270, \
.initVarCount = 1, \
.initVar = { .value = 0 }, \
.territory = { \
.wander = { \
.centerPos = { 0, 0, 0 }, \
.wanderSize = { 0 }, \
.detectPos = { 0, 0, 0 }, \
.detectSize = { 0 }, \
} \
}, \
}
#define BULLET_BILL_ANIMS
Definition BulletBill.h:44
#define BULLET_BILL_DROPS
Definition BulletBill.h:33
@ ENEMY_FLAG_DO_NOT_KILL
Definition enums.h:4551
@ ENEMY_FLAG_FLYING
Definition enums.h:4560
@ ENEMY_FLAG_IGNORE_ENTITY_COLLISION
Definition enums.h:4559
@ ENEMY_FLAG_DONT_SUSPEND_SCRIPTS
Definition enums.h:4568
@ ENEMY_FLAG_IGNORE_WORLD_COLLISION
Definition enums.h:4557
#define NPC_DISPOSE_LOCATION
Definition macros.h:169
@ SHAPE_CYLINDER
Definition npc.h:205
#define NO_OVERRIDE_MOVEMENT_SPEED
Definition npc.h:74