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Decompilation of Paper Mario
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Macros
JungleFuzzy.h File Reference
Macros
#
define
JUNGLE_FUZZY_DROPS
#
define
JUNGLE_FUZZY_ANIMS
Macro Definition Documentation
◆
JUNGLE_FUZZY_ANIMS
#
define
JUNGLE_FUZZY_ANIMS
Value:
{ \
.idle =
ANIM_Fuzzy_Jungle_Walk
, \
.walk =
ANIM_Fuzzy_Jungle_Walk
, \
.run =
ANIM_Fuzzy_Jungle_Run
, \
.chase =
ANIM_Fuzzy_Jungle_Run
, \
.anim_4 =
ANIM_Fuzzy_Jungle_Idle
, \
.anim_5 =
ANIM_Fuzzy_Jungle_Idle
, \
.death =
ANIM_Fuzzy_Jungle_Hurt
, \
.hit =
ANIM_Fuzzy_Jungle_Hurt
, \
.anim_8 =
ANIM_Fuzzy_Jungle_Run
, \
.anim_9 =
ANIM_Fuzzy_Jungle_Run
, \
.anim_A =
ANIM_Fuzzy_Jungle_Run
, \
.anim_B =
ANIM_Fuzzy_Jungle_Run
, \
.anim_C =
ANIM_Fuzzy_Jungle_Run
, \
.anim_D =
ANIM_Fuzzy_Jungle_Run
, \
.anim_E =
ANIM_Fuzzy_Jungle_Run
, \
.anim_F =
ANIM_Fuzzy_Jungle_Run
, \
}
PopupMenu_SelectedIndex
BSS s32 PopupMenu_SelectedIndex
Definition
8a860_len_3f30.c:84
◆
JUNGLE_FUZZY_DROPS
#
define
JUNGLE_FUZZY_DROPS
Value:
{ \
.dropFlags =
NPC_DROP_FLAG_80
, \
.itemDropChance = 10, \
.itemDrops = { \
{
ITEM_DIZZY_DIAL
, 5, 0 }, \
{
ITEM_VOLT_SHROOM
, 5, 0 }, \
}, \
.heartDrops =
STANDARD_HEART_DROPS
(2), \
.flowerDrops =
STANDARD_FLOWER_DROPS
(2), \
.minCoinBonus = 0, \
.maxCoinBonus = 3, \
}
NPC_DROP_FLAG_80
@ NPC_DROP_FLAG_80
Definition
enums.h:5108
STANDARD_FLOWER_DROPS
#define STANDARD_FLOWER_DROPS(attempts)
Definition
npc.h:49
STANDARD_HEART_DROPS
#define STANDARD_HEART_DROPS(attempts)
Definition
npc.h:25
src
world
common
enemy
JungleFuzzy.h
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