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Decompilation of Paper Mario
 
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FlyingMagikoopa.h File Reference

Macros

#define FLYING_MAGINO_DROPS
 
#define FLYING_MAGIKOOPA_ANIMS
 
#define FLYING_MAGIKOOPA_SPELL_HITBOX(npcID)
 

Macro Definition Documentation

◆ FLYING_MAGIKOOPA_ANIMS

#define FLYING_MAGIKOOPA_ANIMS

◆ FLYING_MAGIKOOPA_SPELL_HITBOX

#define FLYING_MAGIKOOPA_SPELL_HITBOX ( npcID)
Value:
{ \
.id = npcID, \
.pos = { NPC_DISPOSE_LOCATION }, \
.yaw = 90, \
.drops = NO_DROPS, \
.animations = { \
}, \
}
@ ENEMY_FLAG_NO_DROPS
Definition enums.h:4572
@ ENEMY_FLAG_FLYING
Definition enums.h:4560
@ ENEMY_FLAG_IGNORE_ENTITY_COLLISION
Definition enums.h:4559
@ ENEMY_FLAG_IGNORE_WORLD_COLLISION
Definition enums.h:4557
#define NPC_DISPOSE_LOCATION
Definition macros.h:169
#define NO_DROPS
Definition npc.h:19

◆ FLYING_MAGINO_DROPS

#define FLYING_MAGINO_DROPS
Value:
{ \
.dropFlags = NPC_DROP_FLAG_80, \
.itemDropChance = 5, \
.itemDrops = { \
{ ITEM_SUPER_SHROOM, 5, 0 }, \
{ ITEM_MAPLE_SYRUP, 5, 0 }, \
{ ITEM_THUNDER_RAGE, 5, 0 }, \
{ ITEM_STOP_WATCH, 5, 0 }, \
}, \
.heartDrops = STANDARD_HEART_DROPS(2), \
.flowerDrops = STANDARD_FLOWER_DROPS(5), \
.minCoinBonus = 1, \
.maxCoinBonus = 3, \
}
@ NPC_DROP_FLAG_80
Definition enums.h:5108
#define STANDARD_FLOWER_DROPS(attempts)
Definition npc.h:49
#define STANDARD_HEART_DROPS(attempts)
Definition npc.h:25