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FlyingMagikoopa.h File Reference

Macros

#define FLYING_MAGINO_DROPS
 
#define FLYING_MAGIKOOPA_ANIMS
 
#define FLYING_MAGIKOOPA_SPELL_HITBOX(npcID)
 

Macro Definition Documentation

◆ FLYING_MAGIKOOPA_ANIMS

#define FLYING_MAGIKOOPA_ANIMS
Value:
{ \
.idle = ANIM_FlyingMagikoopa_Anim00, \
.walk = ANIM_FlyingMagikoopa_Anim01, \
.run = ANIM_FlyingMagikoopa_Anim01, \
.chase = ANIM_FlyingMagikoopa_Anim01, \
.anim_4 = ANIM_FlyingMagikoopa_Anim01, \
.anim_5 = ANIM_FlyingMagikoopa_Anim01, \
.death = ANIM_FlyingMagikoopa_Anim04, \
.hit = ANIM_FlyingMagikoopa_Anim04, \
.anim_8 = ANIM_FlyingMagikoopa_Anim02, \
.anim_9 = ANIM_FlyingMagikoopa_Anim03, \
.anim_A = ANIM_FlyingMagikoopa_Anim01, \
.anim_B = ANIM_FlyingMagikoopa_Anim01, \
.anim_C = ANIM_FlyingMagikoopa_Anim01, \
.anim_D = ANIM_FlyingMagikoopa_Anim01, \
.anim_E = ANIM_FlyingMagikoopa_Anim01, \
.anim_F = ANIM_FlyingMagikoopa_Anim01, \
}

◆ FLYING_MAGIKOOPA_SPELL_HITBOX

#define FLYING_MAGIKOOPA_SPELL_HITBOX ( npcID)
Value:
{ \
.id = npcID, \
.settings = &N(NpcSettings_FlyingMagikoopa_Hitbox), \
.pos = { NPC_DISPOSE_LOCATION }, \
.yaw = 90, \
.drops = NO_DROPS, \
.animations = { \
.idle = ANIM_FlyingMagikoopa_Anim00, \
.walk = ANIM_FlyingMagikoopa_Anim00, \
.run = ANIM_FlyingMagikoopa_Anim00, \
.chase = ANIM_FlyingMagikoopa_Anim00, \
.anim_4 = ANIM_FlyingMagikoopa_Anim00, \
.anim_5 = ANIM_FlyingMagikoopa_Anim00, \
.death = ANIM_FlyingMagikoopa_Anim00, \
.hit = ANIM_FlyingMagikoopa_Anim00, \
.anim_8 = ANIM_FlyingMagikoopa_Anim00, \
.anim_9 = ANIM_FlyingMagikoopa_Anim00, \
.anim_A = ANIM_FlyingMagikoopa_Anim00, \
.anim_B = ANIM_FlyingMagikoopa_Anim00, \
.anim_C = ANIM_FlyingMagikoopa_Anim00, \
.anim_D = ANIM_FlyingMagikoopa_Anim00, \
.anim_E = ANIM_FlyingMagikoopa_Anim00, \
.anim_F = ANIM_FlyingMagikoopa_Anim00, \
}, \
}
@ ENEMY_FLAG_NO_DROPS
Definition enums.h:4544
@ ENEMY_FLAG_FLYING
Definition enums.h:4532
@ ENEMY_FLAG_IGNORE_ENTITY_COLLISION
Definition enums.h:4531
@ ENEMY_FLAG_IGNORE_WORLD_COLLISION
Definition enums.h:4529
#define NPC_DISPOSE_LOCATION
Definition macros.h:169
#define NO_DROPS
Definition npc.h:19

◆ FLYING_MAGINO_DROPS

#define FLYING_MAGINO_DROPS
Value:
{ \
.dropFlags = NPC_DROP_FLAG_80, \
.itemDropChance = 5, \
.itemDrops = { \
{ ITEM_SUPER_SHROOM, 5, 0 }, \
{ ITEM_MAPLE_SYRUP, 5, 0 }, \
{ ITEM_THUNDER_RAGE, 5, 0 }, \
{ ITEM_STOP_WATCH, 5, 0 }, \
}, \
.heartDrops = STANDARD_HEART_DROPS(2), \
.flowerDrops = STANDARD_FLOWER_DROPS(5), \
.minCoinBonus = 1, \
.maxCoinBonus = 3, \
}
@ NPC_DROP_FLAG_80
Definition enums.h:5089
#define STANDARD_FLOWER_DROPS(attempts)
Definition npc.h:49
#define STANDARD_HEART_DROPS(attempts)
Definition npc.h:25