papermario
Decompilation of Paper Mario
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Macros
MBush.h File Reference
Macros
#define
MBUSH_DROPS
#define
MBUSH_ANIMS
Macro Definition Documentation
◆
MBUSH_ANIMS
#define MBUSH_ANIMS
Value:
{ \
.idle = ANIM_MBush_Anim02, \
.walk = ANIM_MBush_Anim02, \
.run = ANIM_MBush_Anim02, \
.chase = ANIM_MBush_Anim02, \
.anim_4 = ANIM_MBush_Anim02, \
.anim_5 = ANIM_MBush_Anim02, \
.death = ANIM_MBush_Anim07, \
.hit = ANIM_MBush_Anim07, \
.anim_8 = ANIM_MBush_Anim02, \
.anim_9 = ANIM_MBush_Anim02, \
.anim_A = ANIM_MBush_Anim02, \
.anim_B = ANIM_MBush_Anim02, \
.anim_C = ANIM_MBush_Anim02, \
.anim_D = ANIM_MBush_Anim02, \
.anim_E = ANIM_MBush_Anim02, \
.anim_F = ANIM_MBush_Anim02, \
}
◆
MBUSH_DROPS
#define MBUSH_DROPS
Value:
{ \
.dropFlags =
NPC_DROP_FLAG_80
, \
.itemDropChance = 10, \
.itemDrops = { \
{ ITEM_TASTY_TONIC, 5, 0 }, \
{ ITEM_SUPER_SODA, 5, 0 }, \
}, \
.heartDrops =
STANDARD_HEART_DROPS
(3), \
.flowerDrops =
STANDARD_FLOWER_DROPS
(2), \
.minCoinBonus = 0, \
.maxCoinBonus = 2, \
}
NPC_DROP_FLAG_80
@ NPC_DROP_FLAG_80
Definition
enums.h:5089
STANDARD_FLOWER_DROPS
#define STANDARD_FLOWER_DROPS(attempts)
Definition
npc.h:49
STANDARD_HEART_DROPS
#define STANDARD_HEART_DROPS(attempts)
Definition
npc.h:25
src
world
common
enemy
MBush.h
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