papermario
Decompilation of Paper Mario
 
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GoombaBros.h File Reference

Macros

#define GOOMBA_BROS_RED_ANIMS
 
#define GOOMBA_BROS_BLUE_ANIMS
 

Macro Definition Documentation

◆ GOOMBA_BROS_BLUE_ANIMS

#define GOOMBA_BROS_BLUE_ANIMS
Value:
{ \
.idle = ANIM_GoombaBros_Blue_Idle, \
.walk = ANIM_GoombaBros_Blue_Walk, \
.run = ANIM_GoombaBros_Blue_Run, \
.chase = ANIM_GoombaBros_Blue_Run, \
.anim_4 = ANIM_GoombaBros_Blue_Idle, \
.anim_5 = ANIM_GoombaBros_Blue_Idle, \
.death = ANIM_GoombaBros_Blue_Hurt, \
.hit = ANIM_GoombaBros_Blue_Hurt, \
.anim_8 = ANIM_GoombaBros_Blue_Run, \
.anim_9 = ANIM_GoombaBros_Blue_Run, \
.anim_A = ANIM_GoombaBros_Blue_Run, \
.anim_B = ANIM_GoombaBros_Blue_Run, \
.anim_C = ANIM_GoombaBros_Blue_Run, \
.anim_D = ANIM_GoombaBros_Blue_Run, \
.anim_E = ANIM_GoombaBros_Blue_Run, \
.anim_F = ANIM_GoombaBros_Blue_Run, \
}

◆ GOOMBA_BROS_RED_ANIMS

#define GOOMBA_BROS_RED_ANIMS
Value:
{ \
.idle = ANIM_GoombaBros_Red_Idle, \
.walk = ANIM_GoombaBros_Red_Walk, \
.run = ANIM_GoombaBros_Red_Run, \
.chase = ANIM_GoombaBros_Red_Run, \
.anim_4 = ANIM_GoombaBros_Red_Idle, \
.anim_5 = ANIM_GoombaBros_Red_Idle, \
.death = ANIM_GoombaBros_Red_Hurt, \
.hit = ANIM_GoombaBros_Red_Hurt, \
.anim_8 = ANIM_GoombaBros_Red_Run, \
.anim_9 = ANIM_GoombaBros_Red_Run, \
.anim_A = ANIM_GoombaBros_Red_Run, \
.anim_B = ANIM_GoombaBros_Red_Run, \
.anim_C = ANIM_GoombaBros_Red_Run, \
.anim_D = ANIM_GoombaBros_Red_Run, \
.anim_E = ANIM_GoombaBros_Red_Run, \
.anim_F = ANIM_GoombaBros_Red_Run, \
}