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Decompilation of Paper Mario
 
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CrystalKing.h File Reference

Macros

#define CRYSTAL_KING_ANIMS
 

Macro Definition Documentation

◆ CRYSTAL_KING_ANIMS

#define CRYSTAL_KING_ANIMS
Value:
{ \
.idle = ANIM_CrystalKing_Anim09, \
.walk = ANIM_CrystalKing_Anim09, \
.run = ANIM_CrystalKing_Anim09, \
.chase = ANIM_CrystalKing_Anim09, \
.anim_4 = ANIM_CrystalKing_Anim09, \
.anim_5 = ANIM_CrystalKing_Anim09, \
.death = ANIM_CrystalKing_Anim09, \
.hit = ANIM_CrystalKing_Anim09, \
.anim_8 = ANIM_CrystalKing_Anim09, \
.anim_9 = ANIM_CrystalKing_Anim09, \
.anim_A = ANIM_CrystalKing_Anim09, \
.anim_B = ANIM_CrystalKing_Anim09, \
.anim_C = ANIM_CrystalKing_Anim09, \
.anim_D = ANIM_CrystalKing_Anim09, \
.anim_E = ANIM_CrystalKing_Anim09, \
.anim_F = ANIM_CrystalKing_Anim09, \
}