papermario
Decompilation of Paper Mario
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Macros
CrazyDayzee.h File Reference
Macros
#define
CRAZY_DAYZEE_DROPS
#define
CRAZY_DAYZEE_ANIMS
Macro Definition Documentation
◆
CRAZY_DAYZEE_ANIMS
#define CRAZY_DAYZEE_ANIMS
Value:
{ \
.idle = ANIM_Dayzee_Idle, \
.walk = ANIM_Dayzee_Walk, \
.run = ANIM_Dayzee_Run, \
.chase = ANIM_Dayzee_Run, \
.anim_4 = ANIM_Dayzee_Idle, \
.anim_5 = ANIM_Dayzee_Idle, \
.death = ANIM_Dayzee_Hurt, \
.hit = ANIM_Dayzee_Hurt, \
.anim_8 = ANIM_Dayzee_SingSlow, \
.anim_9 = ANIM_Dayzee_SingFast, \
.anim_A = ANIM_Dayzee_Idle, \
.anim_B = ANIM_Dayzee_Idle, \
.anim_C = ANIM_Dayzee_Idle, \
.anim_D = ANIM_Dayzee_Idle, \
.anim_E = ANIM_Dayzee_Idle, \
.anim_F = ANIM_Dayzee_Idle, \
}
◆
CRAZY_DAYZEE_DROPS
#define CRAZY_DAYZEE_DROPS
Value:
{ \
.dropFlags =
NPC_DROP_FLAG_80
, \
.itemDropChance = 15, \
.itemDrops = { \
{ ITEM_MAPLE_SYRUP, 6, 0 }, \
{ ITEM_HONEY_SYRUP, 4, 0 }, \
}, \
.heartDrops =
STANDARD_HEART_DROPS
(2), \
.flowerDrops =
STANDARD_FLOWER_DROPS
(4), \
.minCoinBonus = 0, \
.maxCoinBonus = 3, \
}
NPC_DROP_FLAG_80
@ NPC_DROP_FLAG_80
Definition
enums.h:5104
STANDARD_FLOWER_DROPS
#define STANDARD_FLOWER_DROPS(attempts)
Definition
npc.h:49
STANDARD_HEART_DROPS
#define STANDARD_HEART_DROPS(attempts)
Definition
npc.h:25
src
world
common
enemy
CrazyDayzee.h
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