{ \
.idle = ANIM_RuffPuff_Still, \
.walk = ANIM_RuffPuff_Still, \
.run = ANIM_RuffPuff_Grin, \
.chase = ANIM_RuffPuff_Grin, \
.anim_4 = ANIM_RuffPuff_Still, \
.anim_5 = ANIM_RuffPuff_Still, \
.death = ANIM_RuffPuff_Hurt, \
.hit = ANIM_RuffPuff_Hurt, \
.anim_8 = ANIM_RuffPuff_Grin, \
.anim_9 = ANIM_RuffPuff_Idle, \
.anim_A = ANIM_RuffPuff_Idle, \
.anim_B = ANIM_RuffPuff_Idle, \
.anim_C = ANIM_RuffPuff_Idle, \
.anim_D = ANIM_RuffPuff_Idle, \
.anim_E = ANIM_RuffPuff_Idle, \
.anim_F = ANIM_RuffPuff_Idle, \
}