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Decompilation of Paper Mario
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Macros
SpikeTop.h File Reference
Macros
#
define
TIK_BUZZY_BEETLE_DROPS
#
define
ISK_BUZZY_BEETLE_DROPS
#
define
BUZZY_BEETLE_ANIMS
#
define
SPIKE_TOP_DROPS
#
define
SPIKE_TOP_ANIMS
#
define
BONY_BEETLE_DROPS_ALT
#
define
BONY_BEETLE_DROPS
#
define
BONY_BEETLE_ANIMS
Macro Definition Documentation
◆
BONY_BEETLE_ANIMS
#
define
BONY_BEETLE_ANIMS
Value:
{ \
.idle =
ANIM_BonyBeetle_Anim04
, \
.walk =
ANIM_BonyBeetle_Anim0C
, \
.run =
ANIM_BonyBeetle_Anim0E
, \
.chase =
ANIM_BonyBeetle_Anim0E
, \
.anim_4 =
ANIM_BonyBeetle_Anim04
, \
.anim_5 =
ANIM_BonyBeetle_Anim04
, \
.death =
ANIM_BonyBeetle_Anim18
, \
.hit =
ANIM_BonyBeetle_Anim18
, \
.anim_8 =
ANIM_BonyBeetle_Anim10
, \
.anim_9 =
ANIM_BonyBeetle_Anim16
, \
.anim_A =
ANIM_BonyBeetle_Anim12
, \
.anim_B =
ANIM_BonyBeetle_Anim04
, \
.anim_C =
ANIM_BonyBeetle_Anim04
, \
.anim_D =
ANIM_BonyBeetle_Anim04
, \
.anim_E =
ANIM_BonyBeetle_Anim04
, \
.anim_F =
ANIM_BonyBeetle_Anim04
, \
}
PopupMenu_SelectedIndex
BSS s32 PopupMenu_SelectedIndex
Definition
8a860_len_3f30.c:84
◆
BONY_BEETLE_DROPS
#
define
BONY_BEETLE_DROPS
Value:
{ \
.dropFlags =
NPC_DROP_FLAG_80
, \
.itemDropChance = 5, \
.itemDrops = { \
{
ITEM_SUPER_SHROOM
, 10, 0 }, \
}, \
.heartDrops =
STANDARD_HEART_DROPS
(4), \
.flowerDrops =
STANDARD_FLOWER_DROPS
(2), \
.minCoinBonus = 0, \
.maxCoinBonus = 4, \
}
NPC_DROP_FLAG_80
@ NPC_DROP_FLAG_80
Definition
enums.h:5108
STANDARD_FLOWER_DROPS
#define STANDARD_FLOWER_DROPS(attempts)
Definition
npc.h:49
STANDARD_HEART_DROPS
#define STANDARD_HEART_DROPS(attempts)
Definition
npc.h:25
◆
BONY_BEETLE_DROPS_ALT
#
define
BONY_BEETLE_DROPS_ALT
Value:
{ \
.dropFlags =
NPC_DROP_FLAG_80
, \
.itemDropChance = 5, \
.itemDrops = { \
{
ITEM_SUPER_SHROOM
, 10, 0 }, \
}, \
.heartDrops =
STANDARD_HEART_DROPS
(5), \
.flowerDrops =
STANDARD_FLOWER_DROPS
(2), \
.minCoinBonus = 0, \
.maxCoinBonus = 3, \
}
◆
BUZZY_BEETLE_ANIMS
#
define
BUZZY_BEETLE_ANIMS
Value:
{ \
.idle =
ANIM_BuzzyBeetle_Anim01
, \
.walk =
ANIM_BuzzyBeetle_Anim03
, \
.run =
ANIM_BuzzyBeetle_Anim04
, \
.chase =
ANIM_BuzzyBeetle_Anim04
, \
.anim_4 =
ANIM_BuzzyBeetle_Anim00
, \
.anim_5 =
ANIM_BuzzyBeetle_Anim00
, \
.death =
ANIM_BuzzyBeetle_Anim07
, \
.hit =
ANIM_BuzzyBeetle_Anim07
, \
.anim_8 =
ANIM_BuzzyBeetle_Anim0C
, \
.anim_9 =
ANIM_BuzzyBeetle_Anim05
, \
.anim_A =
ANIM_BuzzyBeetle_Anim0D
, \
.anim_B =
ANIM_BuzzyBeetle_Anim00
, \
.anim_C =
ANIM_BuzzyBeetle_Anim00
, \
.anim_D =
ANIM_BuzzyBeetle_Anim00
, \
.anim_E =
ANIM_BuzzyBeetle_Anim00
, \
.anim_F =
ANIM_BuzzyBeetle_Anim00
, \
}
◆
ISK_BUZZY_BEETLE_DROPS
#
define
ISK_BUZZY_BEETLE_DROPS
Value:
{ \
.dropFlags =
NPC_DROP_FLAG_80
, \
.heartDrops =
GENEROUS_HEART_DROPS
(2), \
.flowerDrops =
STANDARD_FLOWER_DROPS
(2), \
.minCoinBonus = 1, \
.maxCoinBonus = 2, \
}
GENEROUS_HEART_DROPS
#define GENEROUS_HEART_DROPS(attempts)
Definition
npc.h:33
◆
SPIKE_TOP_ANIMS
#
define
SPIKE_TOP_ANIMS
Value:
{ \
.idle =
ANIM_SpikeTop_Anim03
, \
.walk =
ANIM_SpikeTop_Anim06
, \
.run =
ANIM_SpikeTop_Anim08
, \
.chase =
ANIM_SpikeTop_Anim08
, \
.anim_4 =
ANIM_SpikeTop_Anim03
, \
.anim_5 =
ANIM_SpikeTop_Anim03
, \
.death =
ANIM_SpikeTop_Anim13
, \
.hit =
ANIM_SpikeTop_Anim13
, \
.anim_8 =
ANIM_SpikeTop_Anim0B
, \
.anim_9 =
ANIM_SpikeTop_Anim0A
, \
.anim_A =
ANIM_SpikeTop_Anim0C
, \
.anim_B =
ANIM_SpikeTop_Anim03
, \
.anim_C =
ANIM_SpikeTop_Anim03
, \
.anim_D =
ANIM_SpikeTop_Anim03
, \
.anim_E =
ANIM_SpikeTop_Anim03
, \
.anim_F =
ANIM_SpikeTop_Anim03
, \
}
◆
SPIKE_TOP_DROPS
#
define
SPIKE_TOP_DROPS
Value:
{ \
.dropFlags =
NPC_DROP_FLAG_80
, \
.itemDropChance = 5, \
.itemDrops = { \
{
ITEM_SUPER_SODA
, 10, 0 }, \
}, \
.heartDrops =
STANDARD_HEART_DROPS
(4), \
.flowerDrops =
STANDARD_FLOWER_DROPS
(2), \
.minCoinBonus = 2, \
.maxCoinBonus = 3, \
}
◆
TIK_BUZZY_BEETLE_DROPS
#
define
TIK_BUZZY_BEETLE_DROPS
Value:
{ \
.dropFlags =
NPC_DROP_FLAG_80
, \
.itemDropChance = 5, \
.itemDrops = { \
{
ITEM_SUPER_SODA
, 10, 0 }, \
}, \
.heartDrops =
STANDARD_HEART_DROPS
(4), \
.flowerDrops =
STANDARD_FLOWER_DROPS
(2), \
.minCoinBonus = 2, \
.maxCoinBonus = 3, \
}
src
world
common
enemy
SpikeTop.h
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