papermario
Decompilation of Paper Mario
 
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SpikeTop.h File Reference

Macros

#define TIK_BUZZY_BEETLE_DROPS
 
#define ISK_BUZZY_BEETLE_DROPS
 
#define BUZZY_BEETLE_ANIMS
 
#define SPIKE_TOP_DROPS
 
#define SPIKE_TOP_ANIMS
 
#define BONY_BEETLE_DROPS_ALT
 
#define BONY_BEETLE_DROPS
 
#define BONY_BEETLE_ANIMS
 

Macro Definition Documentation

◆ BONY_BEETLE_ANIMS

#define BONY_BEETLE_ANIMS
Value:
{ \
.idle = ANIM_BonyBeetle_Anim04, \
.walk = ANIM_BonyBeetle_Anim0C, \
.run = ANIM_BonyBeetle_Anim0E, \
.chase = ANIM_BonyBeetle_Anim0E, \
.anim_4 = ANIM_BonyBeetle_Anim04, \
.anim_5 = ANIM_BonyBeetle_Anim04, \
.death = ANIM_BonyBeetle_Anim18, \
.hit = ANIM_BonyBeetle_Anim18, \
.anim_8 = ANIM_BonyBeetle_Anim10, \
.anim_9 = ANIM_BonyBeetle_Anim16, \
.anim_A = ANIM_BonyBeetle_Anim12, \
.anim_B = ANIM_BonyBeetle_Anim04, \
.anim_C = ANIM_BonyBeetle_Anim04, \
.anim_D = ANIM_BonyBeetle_Anim04, \
.anim_E = ANIM_BonyBeetle_Anim04, \
.anim_F = ANIM_BonyBeetle_Anim04, \
}

◆ BONY_BEETLE_DROPS

#define BONY_BEETLE_DROPS
Value:
{ \
.dropFlags = NPC_DROP_FLAG_80, \
.itemDropChance = 5, \
.itemDrops = { \
{ ITEM_SUPER_SHROOM, 10, 0 }, \
}, \
.heartDrops = STANDARD_HEART_DROPS(4), \
.flowerDrops = STANDARD_FLOWER_DROPS(2), \
.minCoinBonus = 0, \
.maxCoinBonus = 4, \
}
@ NPC_DROP_FLAG_80
Definition enums.h:5089
#define STANDARD_FLOWER_DROPS(attempts)
Definition npc.h:49
#define STANDARD_HEART_DROPS(attempts)
Definition npc.h:25

◆ BONY_BEETLE_DROPS_ALT

#define BONY_BEETLE_DROPS_ALT
Value:
{ \
.dropFlags = NPC_DROP_FLAG_80, \
.itemDropChance = 5, \
.itemDrops = { \
{ ITEM_SUPER_SHROOM, 10, 0 }, \
}, \
.heartDrops = STANDARD_HEART_DROPS(5), \
.flowerDrops = STANDARD_FLOWER_DROPS(2), \
.minCoinBonus = 0, \
.maxCoinBonus = 3, \
}

◆ BUZZY_BEETLE_ANIMS

#define BUZZY_BEETLE_ANIMS
Value:
{ \
.idle = ANIM_BuzzyBeetle_Anim01, \
.walk = ANIM_BuzzyBeetle_Anim03, \
.run = ANIM_BuzzyBeetle_Anim04, \
.chase = ANIM_BuzzyBeetle_Anim04, \
.anim_4 = ANIM_BuzzyBeetle_Anim00, \
.anim_5 = ANIM_BuzzyBeetle_Anim00, \
.death = ANIM_BuzzyBeetle_Anim07, \
.hit = ANIM_BuzzyBeetle_Anim07, \
.anim_8 = ANIM_BuzzyBeetle_Anim0C, \
.anim_9 = ANIM_BuzzyBeetle_Anim05, \
.anim_A = ANIM_BuzzyBeetle_Anim0D, \
.anim_B = ANIM_BuzzyBeetle_Anim00, \
.anim_C = ANIM_BuzzyBeetle_Anim00, \
.anim_D = ANIM_BuzzyBeetle_Anim00, \
.anim_E = ANIM_BuzzyBeetle_Anim00, \
.anim_F = ANIM_BuzzyBeetle_Anim00, \
}

◆ ISK_BUZZY_BEETLE_DROPS

#define ISK_BUZZY_BEETLE_DROPS
Value:
{ \
.dropFlags = NPC_DROP_FLAG_80, \
.heartDrops = GENEROUS_HEART_DROPS(2), \
.flowerDrops = STANDARD_FLOWER_DROPS(2), \
.minCoinBonus = 1, \
.maxCoinBonus = 2, \
}
#define GENEROUS_HEART_DROPS(attempts)
Definition npc.h:33

◆ SPIKE_TOP_ANIMS

#define SPIKE_TOP_ANIMS
Value:
{ \
.idle = ANIM_SpikeTop_Anim03, \
.walk = ANIM_SpikeTop_Anim06, \
.run = ANIM_SpikeTop_Anim08, \
.chase = ANIM_SpikeTop_Anim08, \
.anim_4 = ANIM_SpikeTop_Anim03, \
.anim_5 = ANIM_SpikeTop_Anim03, \
.death = ANIM_SpikeTop_Anim13, \
.hit = ANIM_SpikeTop_Anim13, \
.anim_8 = ANIM_SpikeTop_Anim0B, \
.anim_9 = ANIM_SpikeTop_Anim0A, \
.anim_A = ANIM_SpikeTop_Anim0C, \
.anim_B = ANIM_SpikeTop_Anim03, \
.anim_C = ANIM_SpikeTop_Anim03, \
.anim_D = ANIM_SpikeTop_Anim03, \
.anim_E = ANIM_SpikeTop_Anim03, \
.anim_F = ANIM_SpikeTop_Anim03, \
}

◆ SPIKE_TOP_DROPS

#define SPIKE_TOP_DROPS
Value:
{ \
.dropFlags = NPC_DROP_FLAG_80, \
.itemDropChance = 5, \
.itemDrops = { \
{ ITEM_SUPER_SODA, 10, 0 }, \
}, \
.heartDrops = STANDARD_HEART_DROPS(4), \
.flowerDrops = STANDARD_FLOWER_DROPS(2), \
.minCoinBonus = 2, \
.maxCoinBonus = 3, \
}

◆ TIK_BUZZY_BEETLE_DROPS

#define TIK_BUZZY_BEETLE_DROPS
Value:
{ \
.dropFlags = NPC_DROP_FLAG_80, \
.itemDropChance = 5, \
.itemDrops = { \
{ ITEM_SUPER_SODA, 10, 0 }, \
}, \
.heartDrops = STANDARD_HEART_DROPS(4), \
.flowerDrops = STANDARD_FLOWER_DROPS(2), \
.minCoinBonus = 2, \
.maxCoinBonus = 3, \
}