papermario
Decompilation of Paper Mario
 
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pause_gfx.c File Reference

Functions

 INCLUDE_IMG ("pause/image_1439F0.png", pause_image_1439F0_png)
 
 INCLUDE_IMG ("pause/image_143BF0.png", pause_image_143BF0_png)
 
 INCLUDE_IMG ("pause/image_143FF0.png", pause_image_143FF0_png)
 
 INCLUDE_IMG ("pause/world_map.png", pause_world_map_png)
 
 INCLUDE_PAL ("pause/world_map.pal", pause_world_map_pal)
 
 INCLUDE_IMG ("pause/spirits_bg.png", pause_spirits_bg_png)
 
 INCLUDE_PAL ("pause/spirits_bg.pal", pause_spirits_bg_pal)
 
 INCLUDE_IMG ("pause/orbs.png", pause_orbs_png)
 
 INCLUDE_IMG ("pause/map_location.png", pause_map_location_png)
 
 INCLUDE_IMG ("pause/map_path_marker.png", pause_map_path_marker_png)
 
 INCLUDE_IMG ("pause/map_arrows.png", pause_arrows_png)
 
 INCLUDE_IMG ("pause/banner_hp.png", pause_banner_hp_png)
 
 INCLUDE_PAL ("pause/banner_hp.pal", pause_banner_hp_pal)
 
 INCLUDE_IMG ("pause/banner_fp.png", pause_banner_fp_png)
 
 INCLUDE_PAL ("pause/banner_fp.pal", pause_banner_fp_pal)
 
 INCLUDE_IMG ("pause/banner_bp.png", pause_banner_bp_png)
 
 INCLUDE_PAL ("pause/banner_bp.pal", pause_banner_bp_pal)
 
 INCLUDE_IMG ("pause/banner_boots.png", pause_banner_boots_png)
 
 INCLUDE_PAL ("pause/banner_boots.pal", pause_banner_boots_pal)
 
 INCLUDE_IMG ("pause/banner_hammer.png", pause_banner_hammer_png)
 
 INCLUDE_PAL ("pause/banner_hammer.pal", pause_banner_hammer_pal)
 
 INCLUDE_IMG ("pause/banner_star_energy.png", pause_banner_star_energy_png)
 
 INCLUDE_PAL ("pause/banner_star_energy.pal", pause_banner_star_energy_pal)
 
 INCLUDE_IMG ("pause/available.png", pause_available_png)
 
 INCLUDE_PAL ("pause/available.pal", pause_available_pal)
 
 INCLUDE_IMG ("pause/prompt_check_abilities.png", pause_prompt_check_abilities_png)
 
 INCLUDE_PAL ("pause/prompt_check_abilities.pal", pause_prompt_check_abilities_pal)
 
 INCLUDE_IMG ("pause/stats_bar.png", pause_stats_bar_png)
 
 INCLUDE_PAL ("pause/stats_bar.pal", pause_stats_bar_pal)
 
s32 pause_get_menu_msg (s32 index)
 
void pause_draw_menu_label (s32 index, s32 x, s32 y)
 

Variables

Gfx PauseGfxBannerHp []
 
Gfx PauseGfxBannerFp []
 
Gfx PauseGfxBannerBp []
 
Gfx PauseGfxBannerBoots []
 
Gfx PauseGfxBannerHammer []
 
Gfx PauseGfxBannerStarEnergy []
 
Gfx PauseGfxStatsBar []
 
Gfx PauseGfxWorldMap []
 
Gfx PauseGfxPathPoints []
 
Gfx PauseGfxArrows []
 
Gfx PauseGfxOrbs []
 
Gfx PauseGfxAvailable []
 
Gfx PauseGfxCheckAbilities []
 
Gfx PauseGfxSpiritsBg []
 
s32 gPauseMessages []
 
Gfx * PauseGfxLabels []
 
BSS s8 gPauseBufferPal1 [512]
 
BSS s8 gPauseBufferImg1 [15752]
 
BSS s8 gPauseBufferPal2 [512]
 
BSS s8 gPauseBufferImg2 [15752]
 

Function Documentation

◆ INCLUDE_IMG() [1/18]

INCLUDE_IMG ( "pause/available.png" ,
pause_available_png  )

◆ INCLUDE_IMG() [2/18]

INCLUDE_IMG ( "pause/banner_boots.png" ,
pause_banner_boots_png  )

◆ INCLUDE_IMG() [3/18]

INCLUDE_IMG ( "pause/banner_bp.png" ,
pause_banner_bp_png  )

◆ INCLUDE_IMG() [4/18]

INCLUDE_IMG ( "pause/banner_fp.png" ,
pause_banner_fp_png  )

◆ INCLUDE_IMG() [5/18]

INCLUDE_IMG ( "pause/banner_hammer.png" ,
pause_banner_hammer_png  )

◆ INCLUDE_IMG() [6/18]

INCLUDE_IMG ( "pause/banner_hp.png" ,
pause_banner_hp_png  )

◆ INCLUDE_IMG() [7/18]

INCLUDE_IMG ( "pause/banner_star_energy.png" ,
pause_banner_star_energy_png  )

◆ INCLUDE_IMG() [8/18]

INCLUDE_IMG ( "pause/image_1439F0.png" ,
pause_image_1439F0_png  )

◆ INCLUDE_IMG() [9/18]

INCLUDE_IMG ( "pause/image_143BF0.png" ,
pause_image_143BF0_png  )

◆ INCLUDE_IMG() [10/18]

INCLUDE_IMG ( "pause/image_143FF0.png" ,
pause_image_143FF0_png  )

◆ INCLUDE_IMG() [11/18]

INCLUDE_IMG ( "pause/map_arrows.png" ,
pause_arrows_png  )

◆ INCLUDE_IMG() [12/18]

INCLUDE_IMG ( "pause/map_location.png" ,
pause_map_location_png  )

◆ INCLUDE_IMG() [13/18]

INCLUDE_IMG ( "pause/map_path_marker.png" ,
pause_map_path_marker_png  )

◆ INCLUDE_IMG() [14/18]

INCLUDE_IMG ( "pause/orbs.png" ,
pause_orbs_png  )

◆ INCLUDE_IMG() [15/18]

INCLUDE_IMG ( "pause/prompt_check_abilities.png" ,
pause_prompt_check_abilities_png  )

◆ INCLUDE_IMG() [16/18]

INCLUDE_IMG ( "pause/spirits_bg.png" ,
pause_spirits_bg_png  )

◆ INCLUDE_IMG() [17/18]

INCLUDE_IMG ( "pause/stats_bar.png" ,
pause_stats_bar_png  )

◆ INCLUDE_IMG() [18/18]

INCLUDE_IMG ( "pause/world_map.png" ,
pause_world_map_png  )

◆ INCLUDE_PAL() [1/11]

INCLUDE_PAL ( "pause/available.pal" ,
pause_available_pal  )

◆ INCLUDE_PAL() [2/11]

INCLUDE_PAL ( "pause/banner_boots.pal" ,
pause_banner_boots_pal  )

◆ INCLUDE_PAL() [3/11]

INCLUDE_PAL ( "pause/banner_bp.pal" ,
pause_banner_bp_pal  )

◆ INCLUDE_PAL() [4/11]

INCLUDE_PAL ( "pause/banner_fp.pal" ,
pause_banner_fp_pal  )

◆ INCLUDE_PAL() [5/11]

INCLUDE_PAL ( "pause/banner_hammer.pal" ,
pause_banner_hammer_pal  )

◆ INCLUDE_PAL() [6/11]

INCLUDE_PAL ( "pause/banner_hp.pal" ,
pause_banner_hp_pal  )

◆ INCLUDE_PAL() [7/11]

INCLUDE_PAL ( "pause/banner_star_energy.pal" ,
pause_banner_star_energy_pal  )

◆ INCLUDE_PAL() [8/11]

INCLUDE_PAL ( "pause/prompt_check_abilities.pal" ,
pause_prompt_check_abilities_pal  )

◆ INCLUDE_PAL() [9/11]

INCLUDE_PAL ( "pause/spirits_bg.pal" ,
pause_spirits_bg_pal  )

◆ INCLUDE_PAL() [10/11]

INCLUDE_PAL ( "pause/stats_bar.pal" ,
pause_stats_bar_pal  )

◆ INCLUDE_PAL() [11/11]

INCLUDE_PAL ( "pause/world_map.pal" ,
pause_world_map_pal  )

◆ pause_draw_menu_label()

void pause_draw_menu_label ( s32 index,
s32 x,
s32 y )

◆ pause_get_menu_msg()

Variable Documentation

◆ gPauseBufferImg1

BSS s8 gPauseBufferImg1[15752]

◆ gPauseBufferImg2

BSS s8 gPauseBufferImg2[15752]

◆ gPauseBufferPal1

BSS s8 gPauseBufferPal1[512]

◆ gPauseBufferPal2

BSS s8 gPauseBufferPal2[512]

◆ gPauseMessages

s32 gPauseMessages[]

Referenced by pause_get_menu_msg().

◆ PauseGfxArrows

Gfx PauseGfxArrows[]
Initial value:
= {
gsDPPipeSync(),
gsSPTexture(-1, -1, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetTexturePersp(G_TP_NONE),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureFilter(G_TF_POINT),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetTextureLUT(G_TT_NONE),
gsDPLoadTextureTile_4b(pause_arrows_png, G_IM_FMT_IA, pause_arrows_png_width, pause_arrows_png_height, 0, 0, pause_arrows_png_width - 1, pause_arrows_png_height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 6, G_TX_NOLOD, G_TX_NOLOD),
gsDPSetRenderMode(AA_EN | CVG_DST_FULL | ZMODE_OPA | CVG_X_ALPHA | GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM), AA_EN | CVG_DST_FULL | ZMODE_OPA | CVG_X_ALPHA | GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_LIGHTING),
gsSPSetGeometryMode(G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
}

Referenced by pause_map_draw_contents().

◆ PauseGfxAvailable

Gfx PauseGfxAvailable[]
Initial value:
= {
gsDPPipeSync(),
gsSPTexture(-1, -1, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetTexturePersp(G_TP_NONE),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureFilter(G_TF_POINT),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetTextureLUT(G_TT_RGBA16),
gsDPLoadTLUT_pal16(0, pause_available_pal),
gsDPLoadTextureTile_4b(pause_available_png, G_IM_FMT_CI, pause_available_png_width, pause_available_png_height, 0, 0, pause_available_png_width - 1, pause_available_png_height - 1, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 6, 4, G_TX_NOLOD, G_TX_NOLOD),
gsDPSetRenderMode(AA_EN | CVG_DST_FULL | ZMODE_OPA | CVG_X_ALPHA | GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM), AA_EN | CVG_DST_FULL | ZMODE_OPA | CVG_X_ALPHA | GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_LIGHTING),
gsSPSetGeometryMode(G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
}

◆ PauseGfxBannerBoots

Gfx PauseGfxBannerBoots[]
Initial value:
= {
gsDPPipeSync(),
gsSPTexture(-1, -1, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetTexturePersp(G_TP_NONE),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureFilter(G_TF_POINT),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetTextureLUT(G_TT_RGBA16),
gsDPLoadTLUT_pal16(0, pause_banner_boots_pal),
gsDPLoadTextureTile_4b(pause_banner_boots_png, G_IM_FMT_CI, pause_banner_boots_png_width, pause_banner_boots_png_height, 0, 0, pause_banner_boots_png_width - 1, pause_banner_boots_png_height - 1, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 6, 4, G_TX_NOLOD, G_TX_NOLOD),
gsDPSetRenderMode(AA_EN | CVG_DST_FULL | ZMODE_OPA | CVG_X_ALPHA | GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM), AA_EN | CVG_DST_FULL | ZMODE_OPA | CVG_X_ALPHA | GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_LIGHTING),
gsSPSetGeometryMode(G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
}

◆ PauseGfxBannerBp

Gfx PauseGfxBannerBp[]
Initial value:
= {
gsDPPipeSync(),
gsSPTexture(-1, -1, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetTexturePersp(G_TP_NONE),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureFilter(G_TF_POINT),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetTextureLUT(G_TT_RGBA16),
gsDPLoadTLUT_pal16(0, pause_banner_bp_pal),
gsDPLoadTextureTile_4b(pause_banner_bp_png, G_IM_FMT_CI, pause_banner_bp_png_width, pause_banner_bp_png_height, 0, 0, pause_banner_bp_png_width - 1, pause_banner_bp_png_height - 1, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 6, 4, G_TX_NOLOD, G_TX_NOLOD),
gsDPSetRenderMode(AA_EN | CVG_DST_FULL | ZMODE_OPA | CVG_X_ALPHA | GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM), AA_EN | CVG_DST_FULL | ZMODE_OPA | CVG_X_ALPHA | GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_LIGHTING),
gsSPSetGeometryMode(G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
}

◆ PauseGfxBannerFp

Gfx PauseGfxBannerFp[]
Initial value:
= {
gsDPPipeSync(),
gsSPTexture(-1, -1, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetTexturePersp(G_TP_NONE),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureFilter(G_TF_POINT),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetTextureLUT(G_TT_RGBA16),
gsDPLoadTLUT_pal16(0, pause_banner_fp_pal),
gsDPLoadTextureTile_4b(pause_banner_fp_png, G_IM_FMT_CI, pause_banner_fp_png_width, pause_banner_fp_png_height, 0, 0, pause_banner_fp_png_width - 1, pause_banner_fp_png_height - 1, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 6, 4, G_TX_NOLOD, G_TX_NOLOD),
gsDPSetRenderMode(AA_EN | CVG_DST_FULL | ZMODE_OPA | CVG_X_ALPHA | GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM), AA_EN | CVG_DST_FULL | ZMODE_OPA | CVG_X_ALPHA | GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_LIGHTING),
gsSPSetGeometryMode(G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
}

◆ PauseGfxBannerHammer

Gfx PauseGfxBannerHammer[]
Initial value:
= {
gsDPPipeSync(),
gsSPTexture(-1, -1, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetTexturePersp(G_TP_NONE),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureFilter(G_TF_POINT),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetTextureLUT(G_TT_RGBA16),
gsDPLoadTLUT_pal16(0, pause_banner_hammer_pal),
gsDPLoadTextureTile_4b(pause_banner_hammer_png, G_IM_FMT_CI, pause_banner_hammer_png_width, pause_banner_hammer_png_height, 0, 0, pause_banner_hammer_png_width - 1, pause_banner_hammer_png_height - 1, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 6, 4, G_TX_NOLOD, G_TX_NOLOD),
gsDPSetRenderMode(AA_EN | CVG_DST_FULL | ZMODE_OPA | CVG_X_ALPHA | GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM), AA_EN | CVG_DST_FULL | ZMODE_OPA | CVG_X_ALPHA | GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_LIGHTING),
gsSPSetGeometryMode(G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
}

◆ PauseGfxBannerHp

Gfx PauseGfxBannerHp[]
Initial value:
= {
gsDPPipeSync(),
gsSPTexture(-1, -1, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetTexturePersp(G_TP_NONE),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureFilter(G_TF_POINT),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetTextureLUT(G_TT_RGBA16),
gsDPLoadTLUT_pal16(0, pause_banner_hp_pal),
gsDPLoadTextureTile_4b(pause_banner_hp_png, G_IM_FMT_CI, pause_banner_hp_png_width, pause_banner_hp_png_height, 0, 0, pause_banner_hp_png_width - 1, pause_banner_hp_png_height - 1, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 6, 4, G_TX_NOLOD, G_TX_NOLOD),
gsDPSetRenderMode(AA_EN | CVG_DST_FULL | ZMODE_OPA | CVG_X_ALPHA | GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM), AA_EN | CVG_DST_FULL | ZMODE_OPA | CVG_X_ALPHA | GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_LIGHTING),
gsSPSetGeometryMode(G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
}

◆ PauseGfxBannerStarEnergy

Gfx PauseGfxBannerStarEnergy[]
Initial value:
= {
gsDPPipeSync(),
gsSPTexture(-1, -1, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetTexturePersp(G_TP_NONE),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureFilter(G_TF_POINT),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetTextureLUT(G_TT_RGBA16),
gsDPLoadTLUT_pal16(0, pause_banner_star_energy_pal),
gsDPLoadTextureTile_4b(pause_banner_star_energy_png, G_IM_FMT_CI, pause_banner_star_energy_png_width, pause_banner_star_energy_png_height, 0, 0, pause_banner_star_energy_png_width - 1, pause_banner_star_energy_png_height - 1, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 6, 4, G_TX_NOLOD, G_TX_NOLOD),
gsDPSetRenderMode(AA_EN | CVG_DST_FULL | ZMODE_OPA | CVG_X_ALPHA | GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM), AA_EN | CVG_DST_FULL | ZMODE_OPA | CVG_X_ALPHA | GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_LIGHTING),
gsSPSetGeometryMode(G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
}

◆ PauseGfxCheckAbilities

Gfx PauseGfxCheckAbilities[]
Initial value:
= {
gsDPPipeSync(),
gsSPTexture(-1, -1, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetTexturePersp(G_TP_NONE),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureFilter(G_TF_POINT),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetTextureLUT(G_TT_RGBA16),
gsDPLoadTLUT_pal16(0, pause_prompt_check_abilities_pal),
gsDPLoadTextureTile_4b(pause_prompt_check_abilities_png, G_IM_FMT_CI, pause_prompt_check_abilities_png_width, pause_prompt_check_abilities_png_height, 0, 0, pause_prompt_check_abilities_png_width - 1, pause_prompt_check_abilities_png_height - 1, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 7, 4, G_TX_NOLOD, G_TX_NOLOD),
gsDPSetRenderMode(AA_EN | CVG_DST_FULL | ZMODE_OPA | CVG_X_ALPHA | GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM), AA_EN | CVG_DST_FULL | ZMODE_OPA | CVG_X_ALPHA | GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_LIGHTING),
gsSPSetGeometryMode(G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
}

◆ PauseGfxLabels

Gfx* PauseGfxLabels[]
Initial value:
= {
}
@ PAUSE_LBL_ENERGY
Definition pause_common.h:140
@ PAUSE_LBL_BOOTS
Definition pause_common.h:138
@ PAUSE_LBL_ABILITIES
Definition pause_common.h:143
@ PAUSE_LBL_HAMMER
Definition pause_common.h:139
@ PAUSE_LBL_HP
Definition pause_common.h:135
@ PAUSE_LBL_AVAILABLE
Definition pause_common.h:142
@ PAUSE_LBL_STATS
Definition pause_common.h:141
@ PAUSE_LBL_BP
Definition pause_common.h:137
@ PAUSE_LBL_FP
Definition pause_common.h:136
Gfx PauseGfxBannerBp[]
Definition pause_gfx.c:121
Gfx PauseGfxStatsBar[]
Definition pause_gfx.c:197
Gfx PauseGfxBannerHammer[]
Definition pause_gfx.c:159
Gfx PauseGfxBannerHp[]
Definition pause_gfx.c:83
Gfx PauseGfxBannerFp[]
Definition pause_gfx.c:102
Gfx PauseGfxCheckAbilities[]
Definition pause_gfx.c:314
Gfx PauseGfxBannerStarEnergy[]
Definition pause_gfx.c:178
Gfx PauseGfxAvailable[]
Definition pause_gfx.c:290
Gfx PauseGfxBannerBoots[]
Definition pause_gfx.c:140

Referenced by pause_draw_menu_label().

◆ PauseGfxOrbs

Gfx PauseGfxOrbs[]
Initial value:
= {
gsDPPipeSync(),
gsSPTexture(-1, -1, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetTexturePersp(G_TP_NONE),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureFilter(G_TF_POINT),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetTextureLUT(G_TT_NONE),
gsDPLoadTextureTile(pause_orbs_png, G_IM_FMT_RGBA, G_IM_SIZ_16b, pause_orbs_png_width, pause_orbs_png_height, 0, 0, pause_orbs_png_width - 1, pause_orbs_png_height - 1, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 3, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPSetRenderMode(AA_EN | CVG_DST_FULL | ZMODE_OPA | CVG_X_ALPHA | GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM), AA_EN | CVG_DST_FULL | ZMODE_OPA | CVG_X_ALPHA | GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)),
gsDPSetCombineMode(PM_CC_01, PM_CC_01),
gsSPClearGeometryMode(G_LIGHTING),
gsSPSetGeometryMode(G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
}
#define PM_CC_01
Definition macros.h:287

Referenced by pause_badges_draw_contents().

◆ PauseGfxPathPoints

Gfx PauseGfxPathPoints[]
Initial value:
= {
gsDPPipeSync(),
gsSPTexture(-1, -1, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetTexturePersp(G_TP_NONE),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureFilter(G_TF_POINT),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetRenderMode(G_RM_CLD_SURF, G_RM_CLD_SURF2),
gsDPSetCombineMode(PM_CC_2F, PM_CC_2F),
gsDPSetTextureLUT(G_TT_NONE),
gsDPLoadTextureTile(pause_map_location_png, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0, 0, 15, 15, 0, G_TX_CLAMP, G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
gsDPSetTextureLUT(G_TT_NONE),
gsDPLoadMultiTile(pause_map_path_marker_png, 0x100, 1, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0, 0, 15, 15, 0, G_TX_CLAMP, G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
gsSPClearGeometryMode(G_LIGHTING),
gsSPSetGeometryMode(G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
}
#define PM_CC_2F
Definition macros.h:394

Referenced by pause_map_draw_contents().

◆ PauseGfxSpiritsBg

Gfx PauseGfxSpiritsBg[]
Initial value:
= {
gsDPPipeSync(),
gsSPTexture(-1, -1, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetTexturePersp(G_TP_NONE),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureLUT(G_TT_RGBA16),
gsDPSetTextureFilter(G_TF_AVERAGE),
gsDPSetTextureConvert(G_TC_FILT),
gsDPLoadTLUT_pal16(0, pause_spirits_bg_pal),
gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_CULL_BOTH | G_LIGHTING),
gsSPSetGeometryMode(G_SHADE | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
}

Referenced by pause_spirits_draw_contents().

◆ PauseGfxStatsBar

Gfx PauseGfxStatsBar[]
Initial value:
= {
gsDPPipeSync(),
gsSPTexture(-1, -1, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetTexturePersp(G_TP_NONE),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureFilter(G_TF_POINT),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetTextureLUT(G_TT_RGBA16),
gsDPLoadTLUT_pal16(0, pause_stats_bar_pal),
gsDPLoadTextureTile_4b(pause_stats_bar_png, G_IM_FMT_CI, pause_stats_bar_png_width, pause_stats_bar_png_height, 0, 0, pause_stats_bar_png_width - 1, pause_stats_bar_png_height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_MIRROR | G_TX_WRAP, 8, 3, G_TX_NOLOD, G_TX_NOLOD),
gsDPSetRenderMode(AA_EN | CVG_DST_FULL | ZMODE_OPA | CVG_X_ALPHA | GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM), AA_EN | CVG_DST_FULL | ZMODE_OPA | CVG_X_ALPHA | GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_LIGHTING),
gsSPSetGeometryMode(G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
}

◆ PauseGfxWorldMap

Gfx PauseGfxWorldMap[]
Initial value:
= {
gsDPPipeSync(),
gsSPTexture(-1, -1, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetTexturePersp(G_TP_NONE),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureLUT(G_TT_RGBA16),
gsDPSetTextureFilter(G_TF_POINT),
gsDPSetTextureConvert(G_TC_FILT),
gsDPLoadTLUT_pal256(pause_world_map_pal),
gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_CULL_BOTH | G_LIGHTING),
gsSPSetGeometryMode(G_SHADE | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
}

Referenced by pause_map_draw_contents().