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Decompilation of Paper Mario
 
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Kolorado.h File Reference

Macros

#define KOLORADO_ANIMS
 
#define ARCHEOLOGIST_ANIMS
 

Macro Definition Documentation

◆ ARCHEOLOGIST_ANIMS

#define ARCHEOLOGIST_ANIMS
Value:
{ \
.idle = ANIM_Archeologist_Idle, \
.walk = ANIM_Archeologist_Walk, \
.run = ANIM_Archeologist_Run, \
.chase = ANIM_Archeologist_Run, \
.anim_4 = ANIM_Archeologist_Idle, \
.anim_5 = ANIM_Archeologist_Idle, \
.death = ANIM_Archeologist_Idle, \
.hit = ANIM_Archeologist_Idle, \
.anim_8 = ANIM_Archeologist_Idle, \
.anim_9 = ANIM_Archeologist_Idle, \
.anim_A = ANIM_Archeologist_Idle, \
.anim_B = ANIM_Archeologist_Idle, \
.anim_C = ANIM_Archeologist_Idle, \
.anim_D = ANIM_Archeologist_Idle, \
.anim_E = ANIM_Archeologist_Idle, \
.anim_F = ANIM_Archeologist_Idle, \
}

◆ KOLORADO_ANIMS

#define KOLORADO_ANIMS
Value:
{ \
.idle = ANIM_Kolorado_Idle, \
.walk = ANIM_Kolorado_Walk, \
.run = ANIM_Kolorado_Run, \
.chase = ANIM_Kolorado_Run, \
.anim_4 = ANIM_Kolorado_Idle, \
.anim_5 = ANIM_Kolorado_Idle, \
.death = ANIM_Kolorado_Idle, \
.hit = ANIM_Kolorado_Idle, \
.anim_8 = ANIM_Kolorado_Idle, \
.anim_9 = ANIM_Kolorado_Idle, \
.anim_A = ANIM_Kolorado_Idle, \
.anim_B = ANIM_Kolorado_Idle, \
.anim_C = ANIM_Kolorado_Idle, \
.anim_D = ANIM_Kolorado_Idle, \
.anim_E = ANIM_Kolorado_Idle, \
.anim_F = ANIM_Kolorado_Idle, \
}