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Decompilation of Paper Mario
 
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sbk_02_hit.h File Reference

Macros

#define COLLIDER_Root   0x17
 
#define COLLIDER_ruin   0x16
 
#define COLLIDER_r6   0x15
 
#define COLLIDER_r5   0x14
 
#define COLLIDER_r4   0x13
 
#define COLLIDER_r3   0x12
 
#define COLLIDER_r2   0x11
 
#define COLLIDER_r1   0x10
 
#define COLLIDER_pikapika   0xF
 
#define COLLIDER_point   0xE
 
#define COLLIDER_iwa   0xD
 
#define COLLIDER_deili   0xC
 
#define COLLIDER_o222   0xB
 
#define COLLIDER_deilit1   0xA
 
#define COLLIDER_deili1   0x9
 
#define COLLIDER_deilite   0x8
 
#define COLLIDER_deilie   0x7
 
#define COLLIDER_deilits   0x6
 
#define COLLIDER_deilis   0x5
 
#define COLLIDER_deilitw   0x4
 
#define COLLIDER_deiliw   0x3
 
#define COLLIDER_g6   0x2
 
#define COLLIDER_o218   0x1
 
#define COLLIDER_o16   0x0
 
#define ZONE_Root   0xE
 
#define ZONE_g1   0xD
 
#define ZONE_g6   0xC
 
#define ZONE_g7   0xB
 
#define ZONE_b_w   0xA
 
#define ZONE_g11   0x9
 
#define ZONE_b_s   0x8
 
#define ZONE_g8   0x7
 
#define ZONE_b_e   0x6
 
#define ZONE_g12   0x5
 
#define ZONE_b_n   0x4
 
#define ZONE_g2   0x3
 
#define ZONE_g10   0x2
 
#define ZONE_o22   0x1
 
#define ZONE_hiru_came   0x0
 

Macro Definition Documentation

◆ COLLIDER_deili

#define COLLIDER_deili   0xC

◆ COLLIDER_deili1

#define COLLIDER_deili1   0x9

◆ COLLIDER_deilie

#define COLLIDER_deilie   0x7

◆ COLLIDER_deilis

#define COLLIDER_deilis   0x5

◆ COLLIDER_deilit1

#define COLLIDER_deilit1   0xA

◆ COLLIDER_deilite

#define COLLIDER_deilite   0x8

◆ COLLIDER_deilits

#define COLLIDER_deilits   0x6

◆ COLLIDER_deilitw

#define COLLIDER_deilitw   0x4

◆ COLLIDER_deiliw

#define COLLIDER_deiliw   0x3

◆ COLLIDER_g6

#define COLLIDER_g6   0x2

◆ COLLIDER_iwa

#define COLLIDER_iwa   0xD

◆ COLLIDER_o16

#define COLLIDER_o16   0x0

◆ COLLIDER_o218

#define COLLIDER_o218   0x1

◆ COLLIDER_o222

#define COLLIDER_o222   0xB

◆ COLLIDER_pikapika

#define COLLIDER_pikapika   0xF

◆ COLLIDER_point

#define COLLIDER_point   0xE

◆ COLLIDER_r1

#define COLLIDER_r1   0x10

◆ COLLIDER_r2

#define COLLIDER_r2   0x11

◆ COLLIDER_r3

#define COLLIDER_r3   0x12

◆ COLLIDER_r4

#define COLLIDER_r4   0x13

◆ COLLIDER_r5

#define COLLIDER_r5   0x14

◆ COLLIDER_r6

#define COLLIDER_r6   0x15

◆ COLLIDER_Root

#define COLLIDER_Root   0x17

◆ COLLIDER_ruin

#define COLLIDER_ruin   0x16

◆ ZONE_b_e

#define ZONE_b_e   0x6

◆ ZONE_b_n

#define ZONE_b_n   0x4

◆ ZONE_b_s

#define ZONE_b_s   0x8

◆ ZONE_b_w

#define ZONE_b_w   0xA

◆ ZONE_g1

#define ZONE_g1   0xD

◆ ZONE_g10

#define ZONE_g10   0x2

◆ ZONE_g11

#define ZONE_g11   0x9

◆ ZONE_g12

#define ZONE_g12   0x5

◆ ZONE_g2

#define ZONE_g2   0x3

◆ ZONE_g6

#define ZONE_g6   0xC

◆ ZONE_g7

#define ZONE_g7   0xB

◆ ZONE_g8

#define ZONE_g8   0x7

◆ ZONE_hiru_came

#define ZONE_hiru_came   0x0

◆ ZONE_o22

#define ZONE_o22   0x1

◆ ZONE_Root

#define ZONE_Root   0xE