papermario
Decompilation of Paper Mario
 
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StarSpirit.h File Reference

Macros

#define ELDSTAR_ANIMS
 
#define MAMAR_ANIMS
 
#define SKOLAR_ANIMS
 
#define MUSKULAR_ANIMS
 
#define MISSTAR_ANIMS
 
#define KLEVAR_ANIMS
 
#define KALMAR_ANIMS
 
#define STAR_MAN_ANIMS
 
#define STAR_KID_ANIMS
 

Macro Definition Documentation

◆ ELDSTAR_ANIMS

#define ELDSTAR_ANIMS
Value:
{ \
.idle = ANIM_WorldEldstar_Idle, \
.walk = ANIM_WorldEldstar_Idle, \
.run = ANIM_WorldEldstar_Idle, \
.chase = ANIM_WorldEldstar_Idle, \
.anim_4 = ANIM_WorldEldstar_Idle, \
.anim_5 = ANIM_WorldEldstar_Idle, \
.death = ANIM_WorldEldstar_Idle, \
.hit = ANIM_WorldEldstar_Idle, \
.anim_8 = ANIM_WorldEldstar_Still, \
.anim_9 = ANIM_WorldEldstar_Idle, \
.anim_A = ANIM_WorldEldstar_Idle, \
.anim_B = ANIM_WorldEldstar_Idle, \
.anim_C = ANIM_WorldEldstar_Idle, \
.anim_D = ANIM_WorldEldstar_Idle, \
.anim_E = ANIM_WorldEldstar_Idle, \
.anim_F = ANIM_WorldEldstar_Idle, \
}

◆ KALMAR_ANIMS

#define KALMAR_ANIMS
Value:
{ \
.idle = ANIM_WorldKalmar_Idle, \
.walk = ANIM_WorldKalmar_Idle, \
.run = ANIM_WorldKalmar_Idle, \
.chase = ANIM_WorldKalmar_Idle, \
.anim_4 = ANIM_WorldKalmar_Idle, \
.anim_5 = ANIM_WorldKalmar_Idle, \
.death = ANIM_WorldKalmar_Idle, \
.hit = ANIM_WorldKalmar_Idle, \
.anim_8 = ANIM_WorldKalmar_Still, \
.anim_9 = ANIM_WorldKalmar_Idle, \
.anim_A = ANIM_WorldKalmar_Idle, \
.anim_B = ANIM_WorldKalmar_Idle, \
.anim_C = ANIM_WorldKalmar_Idle, \
.anim_D = ANIM_WorldKalmar_Idle, \
.anim_E = ANIM_WorldKalmar_Idle, \
.anim_F = ANIM_WorldKalmar_Idle, \
}

◆ KLEVAR_ANIMS

#define KLEVAR_ANIMS
Value:
{ \
.idle = ANIM_WorldKlevar_Idle, \
.walk = ANIM_WorldKlevar_Idle, \
.run = ANIM_WorldKlevar_Idle, \
.chase = ANIM_WorldKlevar_Idle, \
.anim_4 = ANIM_WorldKlevar_Idle, \
.anim_5 = ANIM_WorldKlevar_Idle, \
.death = ANIM_WorldKlevar_Idle, \
.hit = ANIM_WorldKlevar_Idle, \
.anim_8 = ANIM_WorldKlevar_Still, \
.anim_9 = ANIM_WorldKlevar_Idle, \
.anim_A = ANIM_WorldKlevar_Idle, \
.anim_B = ANIM_WorldKlevar_Idle, \
.anim_C = ANIM_WorldKlevar_Idle, \
.anim_D = ANIM_WorldKlevar_Idle, \
.anim_E = ANIM_WorldKlevar_Idle, \
.anim_F = ANIM_WorldKlevar_Idle, \
}

◆ MAMAR_ANIMS

#define MAMAR_ANIMS
Value:
{ \
.idle = ANIM_WorldMamar_Idle, \
.walk = ANIM_WorldMamar_Idle, \
.run = ANIM_WorldMamar_Idle, \
.chase = ANIM_WorldMamar_Idle, \
.anim_4 = ANIM_WorldMamar_Idle, \
.anim_5 = ANIM_WorldMamar_Idle, \
.death = ANIM_WorldMamar_Idle, \
.hit = ANIM_WorldMamar_Idle, \
.anim_8 = ANIM_WorldMamar_Still, \
.anim_9 = ANIM_WorldMamar_Idle, \
.anim_A = ANIM_WorldMamar_Idle, \
.anim_B = ANIM_WorldMamar_Idle, \
.anim_C = ANIM_WorldMamar_Idle, \
.anim_D = ANIM_WorldMamar_Idle, \
.anim_E = ANIM_WorldMamar_Idle, \
.anim_F = ANIM_WorldMamar_Idle, \
}

◆ MISSTAR_ANIMS

#define MISSTAR_ANIMS
Value:
{ \
.idle = ANIM_WorldMisstar_Idle, \
.walk = ANIM_WorldMisstar_Idle, \
.run = ANIM_WorldMisstar_Idle, \
.chase = ANIM_WorldMisstar_Idle, \
.anim_4 = ANIM_WorldMisstar_Idle, \
.anim_5 = ANIM_WorldMisstar_Idle, \
.death = ANIM_WorldMisstar_Idle, \
.hit = ANIM_WorldMisstar_Idle, \
.anim_8 = ANIM_WorldMisstar_Still, \
.anim_9 = ANIM_WorldMisstar_Idle, \
.anim_A = ANIM_WorldMisstar_Idle, \
.anim_B = ANIM_WorldMisstar_Idle, \
.anim_C = ANIM_WorldMisstar_Idle, \
.anim_D = ANIM_WorldMisstar_Idle, \
.anim_E = ANIM_WorldMisstar_Idle, \
.anim_F = ANIM_WorldMisstar_Idle, \
}

◆ MUSKULAR_ANIMS

#define MUSKULAR_ANIMS
Value:
{ \
.idle = ANIM_WorldMuskular_Idle, \
.walk = ANIM_WorldMuskular_Idle, \
.run = ANIM_WorldMuskular_Idle, \
.chase = ANIM_WorldMuskular_Idle, \
.anim_4 = ANIM_WorldMuskular_Idle, \
.anim_5 = ANIM_WorldMuskular_Idle, \
.death = ANIM_WorldMuskular_Idle, \
.hit = ANIM_WorldMuskular_Idle, \
.anim_8 = ANIM_WorldMuskular_Still, \
.anim_9 = ANIM_WorldMuskular_Idle, \
.anim_A = ANIM_WorldMuskular_Idle, \
.anim_B = ANIM_WorldMuskular_Idle, \
.anim_C = ANIM_WorldMuskular_Idle, \
.anim_D = ANIM_WorldMuskular_Idle, \
.anim_E = ANIM_WorldMuskular_Idle, \
.anim_F = ANIM_WorldMuskular_Idle, \
}

◆ SKOLAR_ANIMS

#define SKOLAR_ANIMS
Value:
{ \
.idle = ANIM_WorldSkolar_Idle, \
.walk = ANIM_WorldSkolar_Idle, \
.run = ANIM_WorldSkolar_Idle, \
.chase = ANIM_WorldSkolar_Idle, \
.anim_4 = ANIM_WorldSkolar_Idle, \
.anim_5 = ANIM_WorldSkolar_Idle, \
.death = ANIM_WorldSkolar_Idle, \
.hit = ANIM_WorldSkolar_Idle, \
.anim_8 = ANIM_WorldSkolar_Still, \
.anim_9 = ANIM_WorldSkolar_Idle, \
.anim_A = ANIM_WorldSkolar_Idle, \
.anim_B = ANIM_WorldSkolar_Idle, \
.anim_C = ANIM_WorldSkolar_Idle, \
.anim_D = ANIM_WorldSkolar_Idle, \
.anim_E = ANIM_WorldSkolar_Idle, \
.anim_F = ANIM_WorldSkolar_Idle, \
}

◆ STAR_KID_ANIMS

#define STAR_KID_ANIMS
Value:
{ \
.idle = ANIM_Twink_Idle, \
.walk = ANIM_Twink_Fly, \
.run = ANIM_Twink_Angry, \
.chase = ANIM_Twink_Angry, \
.anim_4 = ANIM_Twink_Idle, \
.anim_5 = ANIM_Twink_Idle, \
.death = ANIM_Twink_Idle, \
.hit = ANIM_Twink_Idle, \
.anim_8 = ANIM_Twink_Idle, \
.anim_9 = ANIM_Twink_Idle, \
.anim_A = ANIM_Twink_Idle, \
.anim_B = ANIM_Twink_Idle, \
.anim_C = ANIM_Twink_Idle, \
.anim_D = ANIM_Twink_Idle, \
.anim_E = ANIM_Twink_Idle, \
.anim_F = ANIM_Twink_Idle, \
}

◆ STAR_MAN_ANIMS

#define STAR_MAN_ANIMS
Value:
{ \
.idle = ANIM_StarMan_Idle, \
.walk = ANIM_StarMan_Idle, \
.run = ANIM_StarMan_Idle, \
.chase = ANIM_StarMan_Idle, \
.anim_4 = ANIM_StarMan_Idle, \
.anim_5 = ANIM_StarMan_Idle, \
.death = ANIM_StarMan_Idle, \
.hit = ANIM_StarMan_Idle, \
.anim_8 = ANIM_StarMan_Idle, \
.anim_9 = ANIM_StarMan_Idle, \
.anim_A = ANIM_StarMan_Idle, \
.anim_B = ANIM_StarMan_Idle, \
.anim_C = ANIM_StarMan_Idle, \
.anim_D = ANIM_StarMan_Idle, \
.anim_E = ANIM_StarMan_Idle, \
.anim_F = ANIM_StarMan_Idle, \
}