papermario
Decompilation of Paper Mario
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bombette.c File Reference
Macros
#
define
NAMESPACE
battle_partner_bombette
Enumerations
enum
{
LF_MashEnded
= LFlag0 ,
LF_MashStarted
= LFlag2 }
Variables
ActorBlueprint
battle_partner_bombette
Macro Definition Documentation
◆
NAMESPACE
#
define
NAMESPACE
battle_partner_bombette
Enumeration Type Documentation
◆
anonymous enum
anonymous
enum
Enumerator
LF_MashEnded
LF_MashStarted
Variable Documentation
◆
battle_partner_bombette
ActorBlueprint
battle_partner_bombette
Initial value:
= {
.flags = 0,
.type =
ACTOR_TYPE_BOMBETTE
,
.level =
ACTOR_LEVEL_BOMBETTE
,
.maxHP = 99,
.partCount =
ARRAY_COUNT
(N(
ActorParts
)),
.partsData = N(
ActorParts
),
.initScript = &N(
EVS_Init
),
.statusTable = N(
StatusTable
),
.escapeChance = 0,
.airLiftChance = 0,
.hurricaneChance = 0,
.spookChance = 0,
.upAndAwayChance = 0,
.spinSmashReq = 4,
.powerBounceChance = 80,
.coinReward = 0,
.size = { 30, 28 },
.healthBarOffset = { 0, 0 },
.statusIconOffset = { -10, 20 },
.statusTextOffset = { 10, 20 },
}
PopupMenu_SelectedIndex
BSS s32 PopupMenu_SelectedIndex
Definition
8a860_len_3f30.c:84
ARRAY_COUNT
#define ARRAY_COUNT(arr)
Definition
macros.h:47
src
battle
partner
bombette.c
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