papermario
Decompilation of Paper Mario
 
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bombette.c File Reference

Macros

#define NAMESPACE   battle_partner_bombette
 

Enumerations

enum  { LF_MashEnded = LFlag0 , LF_MashStarted = LFlag2 }
 

Variables

ActorBlueprint battle_partner_bombette
 

Macro Definition Documentation

◆ NAMESPACE

Enumeration Type Documentation

◆ anonymous enum

Enumerator
LF_MashEnded 
LF_MashStarted 

Variable Documentation

◆ battle_partner_bombette

ActorBlueprint battle_partner_bombette
Initial value:
= {
.flags = 0,
.maxHP = 99,
.partCount = ARRAY_COUNT(N(ActorParts)),
.partsData = N(ActorParts),
.initScript = &N(EVS_Init),
.statusTable = N(StatusTable),
.escapeChance = 0,
.airLiftChance = 0,
.hurricaneChance = 0,
.spookChance = 0,
.upAndAwayChance = 0,
.spinSmashReq = 4,
.powerBounceChance = 80,
.coinReward = 0,
.size = { 30, 28 },
.healthBarOffset = { 0, 0 },
.statusIconOffset = { -10, 20 },
.statusTextOffset = { 10, 20 },
}
BSS s32 PopupMenu_SelectedIndex
Definition 8a860_len_3f30.c:84
#define ARRAY_COUNT(arr)
Definition macros.h:47