papermario
Decompilation of Paper Mario
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Macros
ToadKid.h File Reference
Macros
#
define
TOAD_KID_RED_ANIMS
#
define
TOAD_KID_GREEN_ANIMS
#
define
TOAD_KID_BLUE_ANIMS
#
define
TOAD_KID_YELLOW_ANIMS
Macro Definition Documentation
◆
TOAD_KID_BLUE_ANIMS
#
define
TOAD_KID_BLUE_ANIMS
Value:
{ \
.idle =
ANIM_ToadKid_Blue_Idle
, \
.walk =
ANIM_ToadKid_Blue_Walk
, \
.run =
ANIM_ToadKid_Blue_Run
, \
.chase =
ANIM_ToadKid_Blue_Run
, \
.anim_4 =
ANIM_ToadKid_Blue_Idle
, \
.anim_5 =
ANIM_ToadKid_Blue_Idle
, \
.death =
ANIM_ToadKid_Blue_Still
, \
.hit =
ANIM_ToadKid_Blue_Still
, \
.anim_8 =
ANIM_ToadKid_Blue_Still
, \
.anim_9 =
ANIM_ToadKid_Blue_Still
, \
.anim_A =
ANIM_ToadKid_Blue_Still
, \
.anim_B =
ANIM_ToadKid_Blue_Still
, \
.anim_C =
ANIM_ToadKid_Blue_Still
, \
.anim_D =
ANIM_ToadKid_Blue_Still
, \
.anim_E =
ANIM_ToadKid_Blue_Still
, \
.anim_F =
ANIM_ToadKid_Blue_Still
, \
}
PopupMenu_SelectedIndex
BSS s32 PopupMenu_SelectedIndex
Definition
8a860_len_3f30.c:84
◆
TOAD_KID_GREEN_ANIMS
#
define
TOAD_KID_GREEN_ANIMS
Value:
{ \
.idle =
ANIM_ToadKid_Green_Idle
, \
.walk =
ANIM_ToadKid_Green_Walk
, \
.run =
ANIM_ToadKid_Green_Run
, \
.chase =
ANIM_ToadKid_Green_Run
, \
.anim_4 =
ANIM_ToadKid_Green_Idle
, \
.anim_5 =
ANIM_ToadKid_Green_Idle
, \
.death =
ANIM_ToadKid_Green_Still
, \
.hit =
ANIM_ToadKid_Green_Still
, \
.anim_8 =
ANIM_ToadKid_Green_Still
, \
.anim_9 =
ANIM_ToadKid_Green_Still
, \
.anim_A =
ANIM_ToadKid_Green_Still
, \
.anim_B =
ANIM_ToadKid_Green_Still
, \
.anim_C =
ANIM_ToadKid_Green_Still
, \
.anim_D =
ANIM_ToadKid_Green_Still
, \
.anim_E =
ANIM_ToadKid_Green_Still
, \
.anim_F =
ANIM_ToadKid_Green_Still
, \
}
◆
TOAD_KID_RED_ANIMS
#
define
TOAD_KID_RED_ANIMS
Value:
{ \
.idle =
ANIM_ToadKid_Red_Idle
, \
.walk =
ANIM_ToadKid_Red_Walk
, \
.run =
ANIM_ToadKid_Red_Run
, \
.chase =
ANIM_ToadKid_Red_Run
, \
.anim_4 =
ANIM_ToadKid_Red_Idle
, \
.anim_5 =
ANIM_ToadKid_Red_Idle
, \
.death =
ANIM_ToadKid_Red_Still
, \
.hit =
ANIM_ToadKid_Red_Still
, \
.anim_8 =
ANIM_ToadKid_Red_Still
, \
.anim_9 =
ANIM_ToadKid_Red_Still
, \
.anim_A =
ANIM_ToadKid_Red_Still
, \
.anim_B =
ANIM_ToadKid_Red_Still
, \
.anim_C =
ANIM_ToadKid_Red_Still
, \
.anim_D =
ANIM_ToadKid_Red_Still
, \
.anim_E =
ANIM_ToadKid_Red_Still
, \
.anim_F =
ANIM_ToadKid_Red_Still
, \
}
◆
TOAD_KID_YELLOW_ANIMS
#
define
TOAD_KID_YELLOW_ANIMS
Value:
{ \
.idle =
ANIM_ToadKid_Yellow_Idle
, \
.walk =
ANIM_ToadKid_Yellow_Walk
, \
.run =
ANIM_ToadKid_Yellow_Run
, \
.chase =
ANIM_ToadKid_Yellow_Run
, \
.anim_4 =
ANIM_ToadKid_Yellow_Idle
, \
.anim_5 =
ANIM_ToadKid_Yellow_Idle
, \
.death =
ANIM_ToadKid_Yellow_Still
, \
.hit =
ANIM_ToadKid_Yellow_Still
, \
.anim_8 =
ANIM_ToadKid_Yellow_Still
, \
.anim_9 =
ANIM_ToadKid_Yellow_Still
, \
.anim_A =
ANIM_ToadKid_Yellow_Still
, \
.anim_B =
ANIM_ToadKid_Yellow_Still
, \
.anim_C =
ANIM_ToadKid_Yellow_Still
, \
.anim_D =
ANIM_ToadKid_Yellow_Still
, \
.anim_E =
ANIM_ToadKid_Yellow_Still
, \
.anim_F =
ANIM_ToadKid_Yellow_Still
, \
}
src
world
common
npc
ToadKid.h
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