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Decompilation of Paper Mario
 
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tst_10_hit.h File Reference

Macros

#define COLLIDER_Root   0x10
 
#define COLLIDER_Default   0xF
 
#define COLLIDER_change   0xE
 
#define COLLIDER_stage   0xD
 
#define COLLIDER_7   0xC
 
#define COLLIDER_deiliw   0xB
 
#define COLLIDER_o134   0xA
 
#define COLLIDER_5   0x9
 
#define COLLIDER_deilis   0x8
 
#define COLLIDER_o138   0x7
 
#define COLLIDER_3   0x6
 
#define COLLIDER_deilie   0x5
 
#define COLLIDER_o132   0x4
 
#define COLLIDER_1   0x3
 
#define COLLIDER_deilitn   0x2
 
#define COLLIDER_deilin   0x1
 
#define COLLIDER_o136   0x0
 
#define ZONE_Root   0x13
 
#define ZONE_enter_cam   0x12
 
#define ZONE_south   0x11
 
#define ZONE_north   0x10
 
#define ZONE_west   0xF
 
#define ZONE_east   0xE
 
#define ZONE_Default   0xD
 
#define ZONE_higashi   0xC
 
#define ZONE_nishi   0xB
 
#define ZONE_kita   0xA
 
#define ZONE_minami   0x9
 
#define ZONE_stage   0x8
 
#define ZONE_7   0x7
 
#define ZONE_o135   0x6
 
#define ZONE_5   0x5
 
#define ZONE_o139   0x4
 
#define ZONE_3   0x3
 
#define ZONE_o133   0x2
 
#define ZONE_1   0x1
 
#define ZONE_o137   0x0
 

Macro Definition Documentation

◆ COLLIDER_1

#define COLLIDER_1   0x3

◆ COLLIDER_3

#define COLLIDER_3   0x6

◆ COLLIDER_5

#define COLLIDER_5   0x9

◆ COLLIDER_7

#define COLLIDER_7   0xC

◆ COLLIDER_change

#define COLLIDER_change   0xE

◆ COLLIDER_Default

#define COLLIDER_Default   0xF

◆ COLLIDER_deilie

#define COLLIDER_deilie   0x5

◆ COLLIDER_deilin

#define COLLIDER_deilin   0x1

◆ COLLIDER_deilis

#define COLLIDER_deilis   0x8

◆ COLLIDER_deilitn

#define COLLIDER_deilitn   0x2

◆ COLLIDER_deiliw

#define COLLIDER_deiliw   0xB

◆ COLLIDER_o132

#define COLLIDER_o132   0x4

◆ COLLIDER_o134

#define COLLIDER_o134   0xA

◆ COLLIDER_o136

#define COLLIDER_o136   0x0

◆ COLLIDER_o138

#define COLLIDER_o138   0x7

◆ COLLIDER_Root

#define COLLIDER_Root   0x10

◆ COLLIDER_stage

#define COLLIDER_stage   0xD

◆ ZONE_1

#define ZONE_1   0x1

◆ ZONE_3

#define ZONE_3   0x3

◆ ZONE_5

#define ZONE_5   0x5

◆ ZONE_7

#define ZONE_7   0x7

◆ ZONE_Default

#define ZONE_Default   0xD

◆ ZONE_east

#define ZONE_east   0xE

◆ ZONE_enter_cam

#define ZONE_enter_cam   0x12

◆ ZONE_higashi

#define ZONE_higashi   0xC

◆ ZONE_kita

#define ZONE_kita   0xA

◆ ZONE_minami

#define ZONE_minami   0x9

◆ ZONE_nishi

#define ZONE_nishi   0xB

◆ ZONE_north

#define ZONE_north   0x10

◆ ZONE_o133

#define ZONE_o133   0x2

◆ ZONE_o135

#define ZONE_o135   0x6

◆ ZONE_o137

#define ZONE_o137   0x0

◆ ZONE_o139

#define ZONE_o139   0x4

◆ ZONE_Root

#define ZONE_Root   0x13

◆ ZONE_south

#define ZONE_south   0x11

◆ ZONE_stage

#define ZONE_stage   0x8

◆ ZONE_west

#define ZONE_west   0xF