papermario
Decompilation of Paper Mario
 
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kpa_09_hit.h File Reference

Macros

#define COLLIDER_Root   0x14
 
#define COLLIDER_move2   0x13
 
#define COLLIDER_o106   0x12
 
#define COLLIDER_move   0x11
 
#define COLLIDER_o19   0x10
 
#define COLLIDER_g2   0xF
 
#define COLLIDER_e   0xE
 
#define COLLIDER_w   0xD
 
#define COLLIDER_box   0xC
 
#define COLLIDER_yuka   0xB
 
#define COLLIDER_kabe   0xA
 
#define COLLIDER_bero2   0x9
 
#define COLLIDER_ne   0x8
 
#define COLLIDER_tte   0x7
 
#define COLLIDER_deilite   0x6
 
#define COLLIDER_deilie   0x5
 
#define COLLIDER_bero   0x4
 
#define COLLIDER_nw   0x3
 
#define COLLIDER_ttw   0x2
 
#define COLLIDER_deilitw   0x1
 
#define COLLIDER_deiliw   0x0
 
#define ZONE_Root   0x4
 
#define ZONE_g14   0x3
 
#define ZONE_yuka   0x2
 
#define ZONE_nigi   0x1
 
#define ZONE_hidari   0x0
 

Macro Definition Documentation

◆ COLLIDER_bero

#define COLLIDER_bero   0x4

◆ COLLIDER_bero2

#define COLLIDER_bero2   0x9

◆ COLLIDER_box

#define COLLIDER_box   0xC

◆ COLLIDER_deilie

#define COLLIDER_deilie   0x5

◆ COLLIDER_deilite

#define COLLIDER_deilite   0x6

◆ COLLIDER_deilitw

#define COLLIDER_deilitw   0x1

◆ COLLIDER_deiliw

#define COLLIDER_deiliw   0x0

◆ COLLIDER_e

#define COLLIDER_e   0xE

◆ COLLIDER_g2

#define COLLIDER_g2   0xF

◆ COLLIDER_kabe

#define COLLIDER_kabe   0xA

◆ COLLIDER_move

#define COLLIDER_move   0x11

◆ COLLIDER_move2

#define COLLIDER_move2   0x13

◆ COLLIDER_ne

#define COLLIDER_ne   0x8

◆ COLLIDER_nw

#define COLLIDER_nw   0x3

◆ COLLIDER_o106

#define COLLIDER_o106   0x12

◆ COLLIDER_o19

#define COLLIDER_o19   0x10

◆ COLLIDER_Root

#define COLLIDER_Root   0x14

◆ COLLIDER_tte

#define COLLIDER_tte   0x7

◆ COLLIDER_ttw

#define COLLIDER_ttw   0x2

◆ COLLIDER_w

#define COLLIDER_w   0xD

◆ COLLIDER_yuka

#define COLLIDER_yuka   0xB

◆ ZONE_g14

#define ZONE_g14   0x3

◆ ZONE_hidari

#define ZONE_hidari   0x0

◆ ZONE_nigi

#define ZONE_nigi   0x1

◆ ZONE_Root

#define ZONE_Root   0x4

◆ ZONE_yuka

#define ZONE_yuka   0x2