= {
.type = ACTOR_TYPE_LIGHT_BULB,
.level = ACTOR_LEVEL_LIGHT_BULB,
.maxHP = 8,
.partsData = N(ActorParts),
.initScript = &N(EVS_Init),
.statusTable = N(StatusTable),
.escapeChance = 0,
.airLiftChance = 0,
.hurricaneChance = 0,
.spookChance = 0,
.upAndAwayChance = 0,
.spinSmashReq = 4,
.powerBounceChance = 80,
.coinReward = 0,
.size = { 30, 30 },
.healthBarOffset = { 0, 0 },
.statusIconOffset = { -10, 20 },
.statusTextOffset = { 10, 20 },
}
@ ACTOR_FLAG_NO_SHADOW
Hide shadow.
Definition enums.h:3326
@ ACTOR_FLAG_NO_TATTLE
Definition enums.h:3329
@ ACTOR_FLAG_NO_HEALTH_BAR
Definition enums.h:3338
#define ARRAY_COUNT(arr)
Definition macros.h:47