papermario
Decompilation of Paper Mario
 
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PadlockRedFrame.c File Reference

Functions

 INCLUDE_IMG ("entity/model/PadlockRedFrame_keyhole.png", D_0A000540_E5D2C0)
 
 INCLUDE_PAL ("entity/model/PadlockRedFrame_keyhole.pal", D_0A000D40_E5DAC0)
 
 INCLUDE_IMG ("entity/model/PadlockRedFrame_face.png", D_0A000FE8_E5DD68)
 
 INCLUDE_PAL ("entity/model/PadlockRedFrame_face.pal", D_0A0013E8_E5E168)
 

Variables

Gfx Entity_PadlockRedFrame_LoadTextureKeyhole []
 
Gfx Entity_PadlockRedFrame_LoadTextureFace []
 
Mtx Entity_PadlockRedFrame_mtxShackle
 
Gfx Entity_PadlockRedFrame_RenderShackleMain []
 
Gfx Entity_PadlockRedFrame_RenderShackle []
 
Gfx Entity_PadlockRedFrame_RenderKeyhole []
 
Gfx Entity_PadlockRedFrame_RenderFace []
 
Gfx Entity_PadlockRedFrame_RenderBody []
 
Gfx Entity_PadlockRedFrame_RenderMain []
 
Gfx Entity_PadlockRedFrame_Render []
 

Function Documentation

◆ INCLUDE_IMG() [1/2]

INCLUDE_IMG ( "entity/model/PadlockRedFrame_face.png" ,
D_0A000FE8_E5DD68  )

◆ INCLUDE_IMG() [2/2]

INCLUDE_IMG ( "entity/model/PadlockRedFrame_keyhole.png" ,
D_0A000540_E5D2C0  )

◆ INCLUDE_PAL() [1/2]

INCLUDE_PAL ( "entity/model/PadlockRedFrame_face.pal" ,
D_0A0013E8_E5E168  )

◆ INCLUDE_PAL() [2/2]

INCLUDE_PAL ( "entity/model/PadlockRedFrame_keyhole.pal" ,
D_0A000D40_E5DAC0  )

Variable Documentation

◆ Entity_PadlockRedFrame_LoadTextureFace

Gfx Entity_PadlockRedFrame_LoadTextureFace[]
Initial value:
= {
gsDPSetTextureLUT(G_TT_RGBA16),
gsDPLoadTLUT_pal256(D_0A0013E8_E5E168),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureLOD(G_TL_TILE),
gsDPLoadTextureBlock(D_0A000FE8_E5DD68, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 32, 0, G_TX_MIRROR | G_TX_WRAP, G_TX_MIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureFilter(G_TF_BILERP),
gsSPEndDisplayList(),
}

◆ Entity_PadlockRedFrame_LoadTextureKeyhole

Gfx Entity_PadlockRedFrame_LoadTextureKeyhole[]
Initial value:
= {
gsDPSetTextureLUT(G_TT_RGBA16),
gsDPLoadTLUT_pal256(D_0A000D40_E5DAC0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureLOD(G_TL_TILE),
gsDPLoadTextureBlock(D_0A000540_E5D2C0, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 64, 0, G_TX_MIRROR | G_TX_WRAP, G_TX_MIRROR | G_TX_WRAP, 5, 6, G_TX_NOLOD, G_TX_NOLOD),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureFilter(G_TF_BILERP),
gsSPEndDisplayList(),
}

◆ Entity_PadlockRedFrame_mtxShackle

Mtx Entity_PadlockRedFrame_mtxShackle
Initial value:
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000
)
#define RDP_MATRIX( Ax, Bx, Cx, Dx, Ay, By, Cy, Dy, Az, Bz, Cz, Dz, Aw, Bw, Cw, Dw)
Definition macros.h:244

Referenced by entity_PadlockRedFrame_init().

◆ Entity_PadlockRedFrame_Render

Gfx Entity_PadlockRedFrame_Render[]
Initial value:
= {
gsSPEndDisplayList(),
}
Gfx Entity_PadlockRedFrame_RenderShackle[]
Definition PadlockRedFrame.c:95
Gfx Entity_PadlockRedFrame_RenderMain[]
Definition PadlockRedFrame.c:145

◆ Entity_PadlockRedFrame_RenderBody

Gfx Entity_PadlockRedFrame_RenderBody[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(D_0A000000_E5CD80, 32, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(1, 4, 5, 0, 1, 5, 6, 0),
gsSP2Triangles(7, 8, 2, 0, 7, 2, 9, 0),
gsSP2Triangles(4, 10, 11, 0, 4, 11, 8, 0),
gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
gsSPEndDisplayList(),
}

◆ Entity_PadlockRedFrame_RenderFace

Gfx Entity_PadlockRedFrame_RenderFace[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(D_0A000200_E5CF80, 4, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSPEndDisplayList(),
}
Gfx Entity_PadlockRedFrame_LoadTextureFace[]
Definition PadlockRedFrame.c:26

◆ Entity_PadlockRedFrame_RenderKeyhole

Gfx Entity_PadlockRedFrame_RenderKeyhole[]
Initial value:
= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_XLU_DECAL, G_RM_AA_ZB_XLU_DECAL2),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(D_0A000240_E5CFC0, 4, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSPEndDisplayList(),
}
Gfx Entity_PadlockRedFrame_LoadTextureKeyhole[]
Definition PadlockRedFrame.c:11

◆ Entity_PadlockRedFrame_RenderMain

Gfx Entity_PadlockRedFrame_RenderMain[]
Initial value:
= {
gsSPEndDisplayList(),
}
Gfx Entity_PadlockRedFrame_RenderKeyhole[]
Definition PadlockRedFrame.c:100
Gfx Entity_PadlockRedFrame_RenderFace[]
Definition PadlockRedFrame.c:112
Gfx Entity_PadlockRedFrame_RenderBody[]
Definition PadlockRedFrame.c:124

◆ Entity_PadlockRedFrame_RenderShackle

Gfx Entity_PadlockRedFrame_RenderShackle[]
Initial value:
= {
gsSPEndDisplayList(),
}
Gfx Entity_PadlockRedFrame_RenderShackleMain[]
Definition PadlockRedFrame.c:46

Referenced by entity_PadlockRedFrame_init().

◆ Entity_PadlockRedFrame_RenderShackleMain

Gfx Entity_PadlockRedFrame_RenderShackleMain[]