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Decompilation of Paper Mario
 
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kmr_11_hit.h File Reference

Macros

#define COLLIDER_Root   0x2C
 
#define COLLIDER_g174   0x2B
 
#define COLLIDER_o486   0x2A
 
#define COLLIDER_o485   0x29
 
#define COLLIDER_o484   0x28
 
#define COLLIDER_o483   0x27
 
#define COLLIDER_east   0x26
 
#define COLLIDER_deilitne   0x25
 
#define COLLIDER_deiline   0x24
 
#define COLLIDER_ok422   0x23
 
#define COLLIDER_ok478   0x22
 
#define COLLIDER_o482   0x21
 
#define COLLIDER_point   0x20
 
#define COLLIDER_road2   0x1F
 
#define COLLIDER_o195   0x1E
 
#define COLLIDER_o477   0x1D
 
#define COLLIDER_o476   0x1C
 
#define COLLIDER_o465   0x1B
 
#define COLLIDER_west   0x1A
 
#define COLLIDER_kusa4   0x19
 
#define COLLIDER_deilitw   0x18
 
#define COLLIDER_deiliw   0x17
 
#define COLLIDER_ok479   0x16
 
#define COLLIDER_o475   0x15
 
#define COLLIDER_o419   0x14
 
#define COLLIDER_o405   0x13
 
#define COLLIDER_o406   0x12
 
#define COLLIDER_o389   0x11
 
#define COLLIDER_stage   0x10
 
#define COLLIDER_o427   0xF
 
#define COLLIDER_o429   0xE
 
#define COLLIDER_kusa2   0xD
 
#define COLLIDER_kusa1   0xC
 
#define COLLIDER_tree2   0xB
 
#define COLLIDER_tree1   0xA
 
#define COLLIDER_bridge   0x9
 
#define COLLIDER_b1   0x8
 
#define COLLIDER_kuriking_toride   0x7
 
#define COLLIDER_o509   0x6
 
#define COLLIDER_tt   0x5
 
#define COLLIDER_en2   0x4
 
#define COLLIDER_en1   0x3
 
#define COLLIDER_shita   0x2
 
#define COLLIDER_o488   0x1
 
#define COLLIDER_o403   0x0
 
#define ZONE_Root   0x12
 
#define ZONE_Default   0x11
 
#define ZONE_o482   0x10
 
#define ZONE_o479   0xF
 
#define ZONE_higashi   0xE
 
#define ZONE_point   0xD
 
#define ZONE_o438   0xC
 
#define ZONE_road2   0xB
 
#define ZONE_nishi   0xA
 
#define ZONE_west_side   0x9
 
#define ZONE_event_cam   0x8
 
#define ZONE_c2_2   0x7
 
#define ZONE_c2_1   0x6
 
#define ZONE_c1_2   0x5
 
#define ZONE_c1_1   0x4
 
#define ZONE_obj   0x3
 
#define ZONE_deiline   0x2
 
#define ZONE_field   0x1
 
#define ZONE_bridge   0x0
 

Macro Definition Documentation

◆ COLLIDER_b1

#define COLLIDER_b1   0x8

◆ COLLIDER_bridge

#define COLLIDER_bridge   0x9

◆ COLLIDER_deiline

#define COLLIDER_deiline   0x24

◆ COLLIDER_deilitne

#define COLLIDER_deilitne   0x25

◆ COLLIDER_deilitw

#define COLLIDER_deilitw   0x18

◆ COLLIDER_deiliw

#define COLLIDER_deiliw   0x17

◆ COLLIDER_east

#define COLLIDER_east   0x26

◆ COLLIDER_en1

#define COLLIDER_en1   0x3

◆ COLLIDER_en2

#define COLLIDER_en2   0x4

◆ COLLIDER_g174

#define COLLIDER_g174   0x2B

◆ COLLIDER_kuriking_toride

#define COLLIDER_kuriking_toride   0x7

◆ COLLIDER_kusa1

#define COLLIDER_kusa1   0xC

◆ COLLIDER_kusa2

#define COLLIDER_kusa2   0xD

◆ COLLIDER_kusa4

#define COLLIDER_kusa4   0x19

◆ COLLIDER_o195

#define COLLIDER_o195   0x1E

◆ COLLIDER_o389

#define COLLIDER_o389   0x11

◆ COLLIDER_o403

#define COLLIDER_o403   0x0

◆ COLLIDER_o405

#define COLLIDER_o405   0x13

◆ COLLIDER_o406

#define COLLIDER_o406   0x12

◆ COLLIDER_o419

#define COLLIDER_o419   0x14

◆ COLLIDER_o427

#define COLLIDER_o427   0xF

◆ COLLIDER_o429

#define COLLIDER_o429   0xE

◆ COLLIDER_o465

#define COLLIDER_o465   0x1B

◆ COLLIDER_o475

#define COLLIDER_o475   0x15

◆ COLLIDER_o476

#define COLLIDER_o476   0x1C

◆ COLLIDER_o477

#define COLLIDER_o477   0x1D

◆ COLLIDER_o482

#define COLLIDER_o482   0x21

◆ COLLIDER_o483

#define COLLIDER_o483   0x27

◆ COLLIDER_o484

#define COLLIDER_o484   0x28

◆ COLLIDER_o485

#define COLLIDER_o485   0x29

◆ COLLIDER_o486

#define COLLIDER_o486   0x2A

◆ COLLIDER_o488

#define COLLIDER_o488   0x1

◆ COLLIDER_o509

#define COLLIDER_o509   0x6

◆ COLLIDER_ok422

#define COLLIDER_ok422   0x23

◆ COLLIDER_ok478

#define COLLIDER_ok478   0x22

◆ COLLIDER_ok479

#define COLLIDER_ok479   0x16

◆ COLLIDER_point

#define COLLIDER_point   0x20

◆ COLLIDER_road2

#define COLLIDER_road2   0x1F

◆ COLLIDER_Root

#define COLLIDER_Root   0x2C

◆ COLLIDER_shita

#define COLLIDER_shita   0x2

◆ COLLIDER_stage

#define COLLIDER_stage   0x10

◆ COLLIDER_tree1

#define COLLIDER_tree1   0xA

◆ COLLIDER_tree2

#define COLLIDER_tree2   0xB

◆ COLLIDER_tt

#define COLLIDER_tt   0x5

◆ COLLIDER_west

#define COLLIDER_west   0x1A

◆ ZONE_bridge

#define ZONE_bridge   0x0

◆ ZONE_c1_1

#define ZONE_c1_1   0x4

◆ ZONE_c1_2

#define ZONE_c1_2   0x5

◆ ZONE_c2_1

#define ZONE_c2_1   0x6

◆ ZONE_c2_2

#define ZONE_c2_2   0x7

◆ ZONE_Default

#define ZONE_Default   0x11

◆ ZONE_deiline

#define ZONE_deiline   0x2

◆ ZONE_event_cam

#define ZONE_event_cam   0x8

◆ ZONE_field

#define ZONE_field   0x1

◆ ZONE_higashi

#define ZONE_higashi   0xE

◆ ZONE_nishi

#define ZONE_nishi   0xA

◆ ZONE_o438

#define ZONE_o438   0xC

◆ ZONE_o479

#define ZONE_o479   0xF

◆ ZONE_o482

#define ZONE_o482   0x10

◆ ZONE_obj

#define ZONE_obj   0x3

◆ ZONE_point

#define ZONE_point   0xD

◆ ZONE_road2

#define ZONE_road2   0xB

◆ ZONE_Root

#define ZONE_Root   0x12

◆ ZONE_west_side

#define ZONE_west_side   0x9