papermario
Decompilation of Paper Mario
 
All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Macros Pages
Loading...
Searching...
No Matches
area.c File Reference

Functions

ActorBlueprint A (dark_koopa)
 
ActorBlueprint A (dark_paratroopa)
 
ActorBlueprint A (gloomba)
 
ActorBlueprint A (spiked_gloomba)
 
ActorBlueprint A (paragloomba)
 
ActorBlueprint A (buzzy_beetle)
 
ActorBlueprint A (spike_top)
 
ActorBlueprint A (spiny)
 
Stage A (tik_01)
 
Stage A (tik_02)
 
Stage A (tik_03)
 
Stage A (tik_04)
 
Stage A (tik_05)
 
Formation A (Formation_00)
 
Formation A (Formation_01)
 
Formation A (Formation_02)
 
Formation A (Formation_03)
 
Formation A (Formation_04)
 
Formation A (Formation_05)
 
Formation A (Formation_06)
 
Formation A (Formation_07)
 
Formation A (Formation_08)
 
Formation A (Formation_09)
 
Formation A (Formation_0A)
 
Formation A (Formation_0B)
 
Formation A (Formation_0C)
 
Formation A (Formation_0D)
 
Formation A (Formation_0E)
 
Formation A (Formation_0F)
 
Formation A (Formation_10)
 
Formation A (Formation_11)
 
Formation A (Formation_12)
 
Formation A (Formation_13)
 
Formation A (Formation_14)
 
Formation A (Formation_15)
 
Formation A (Formation_16)
 
Formation A (Formation_17)
 
Formation A (Formation_18)
 
BattleList A (Formations)
 
StageList A (Stages)
 

Function Documentation

◆ A() [1/40]

ActorBlueprint A ( buzzy_beetle )
extern

◆ A() [2/40]

ActorBlueprint A ( dark_koopa )
extern

◆ A() [3/40]

ActorBlueprint A ( dark_paratroopa )
extern

◆ A() [4/40]

Formation A ( Formation_00 )

◆ A() [5/40]

Formation A ( Formation_01 )

◆ A() [6/40]

Formation A ( Formation_02 )

◆ A() [7/40]

Formation A ( Formation_03 )

◆ A() [8/40]

Formation A ( Formation_04 )

◆ A() [9/40]

Formation A ( Formation_05 )

◆ A() [10/40]

Formation A ( Formation_06 )

◆ A() [11/40]

Formation A ( Formation_07 )

◆ A() [12/40]

Formation A ( Formation_08 )

◆ A() [13/40]

Formation A ( Formation_09 )

◆ A() [14/40]

Formation A ( Formation_0A )

◆ A() [15/40]

Formation A ( Formation_0B )

◆ A() [16/40]

Formation A ( Formation_0C )

◆ A() [17/40]

Formation A ( Formation_0D )

◆ A() [18/40]

Formation A ( Formation_0E )

◆ A() [19/40]

Formation A ( Formation_0F )

◆ A() [20/40]

Formation A ( Formation_10 )

◆ A() [21/40]

Formation A ( Formation_11 )

◆ A() [22/40]

Formation A ( Formation_12 )

◆ A() [23/40]

Formation A ( Formation_13 )

◆ A() [24/40]

Formation A ( Formation_14 )

◆ A() [25/40]

Formation A ( Formation_15 )

◆ A() [26/40]

Formation A ( Formation_16 )

◆ A() [27/40]

Formation A ( Formation_17 )

◆ A() [28/40]

Formation A ( Formation_18 )

◆ A() [29/40]

BattleList A ( Formations )

◆ A() [30/40]

ActorBlueprint A ( gloomba )
extern

◆ A() [31/40]

ActorBlueprint A ( paragloomba )
extern

◆ A() [32/40]

ActorBlueprint A ( spike_top )
extern

◆ A() [33/40]

ActorBlueprint A ( spiked_gloomba )
extern

◆ A() [34/40]

ActorBlueprint A ( spiny )
extern

◆ A() [35/40]

StageList A ( Stages )

◆ A() [36/40]

Stage A ( tik_01 )
extern

◆ A() [37/40]

Stage A ( tik_02 )
extern

◆ A() [38/40]

Stage A ( tik_03 )
extern

◆ A() [39/40]

Stage A ( tik_04 )
extern

◆ A() [40/40]

Stage A ( tik_05 )
extern