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Decompilation of Paper Mario
 
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tik_07_hit.h File Reference

Macros

#define COLLIDER_Root   0x1D
 
#define COLLIDER_exitw   0x1C
 
#define COLLIDER_ttw   0x1B
 
#define COLLIDER_nw   0x1A
 
#define COLLIDER_deiliw   0x19
 
#define COLLIDER_deilitww   0x18
 
#define COLLIDER_d_exit2   0x17
 
#define COLLIDER_dokan_e2   0x16
 
#define COLLIDER_erb   0x15
 
#define COLLIDER_o48   0x14
 
#define COLLIDER_o34   0x13
 
#define COLLIDER_o33   0x12
 
#define COLLIDER_o32   0x11
 
#define COLLIDER_o31   0x10
 
#define COLLIDER_d_exit1   0xF
 
#define COLLIDER_dokan_e1   0xE
 
#define COLLIDER_Default   0xD
 
#define COLLIDER_kabe   0xC
 
#define COLLIDER_kabe2   0xB
 
#define COLLIDER_o83   0xA
 
#define COLLIDER_o89   0x9
 
#define COLLIDER_o82   0x8
 
#define COLLIDER_o90   0x7
 
#define COLLIDER_o88   0x6
 
#define COLLIDER_o87   0x5
 
#define COLLIDER_o81   0x4
 
#define COLLIDER_o86   0x3
 
#define COLLIDER_o84   0x2
 
#define COLLIDER_o85   0x1
 
#define COLLIDER_yuka   0x0
 
#define ZONE_Root   0xC
 
#define ZONE_on   0xB
 
#define ZONE_o3   0xA
 
#define ZONE_o2   0x9
 
#define ZONE_o1   0x8
 
#define ZONE_rigut   0x7
 
#define ZONE_r3   0x6
 
#define ZONE_r2   0x5
 
#define ZONE_r1   0x4
 
#define ZONE_left   0x3
 
#define ZONE_l3   0x2
 
#define ZONE_l2   0x1
 
#define ZONE_l1   0x0
 

Macro Definition Documentation

◆ COLLIDER_d_exit1

#define COLLIDER_d_exit1   0xF

◆ COLLIDER_d_exit2

#define COLLIDER_d_exit2   0x17

◆ COLLIDER_Default

#define COLLIDER_Default   0xD

◆ COLLIDER_deilitww

#define COLLIDER_deilitww   0x18

◆ COLLIDER_deiliw

#define COLLIDER_deiliw   0x19

◆ COLLIDER_dokan_e1

#define COLLIDER_dokan_e1   0xE

◆ COLLIDER_dokan_e2

#define COLLIDER_dokan_e2   0x16

◆ COLLIDER_erb

#define COLLIDER_erb   0x15

◆ COLLIDER_exitw

#define COLLIDER_exitw   0x1C

◆ COLLIDER_kabe

#define COLLIDER_kabe   0xC

◆ COLLIDER_kabe2

#define COLLIDER_kabe2   0xB

◆ COLLIDER_nw

#define COLLIDER_nw   0x1A

◆ COLLIDER_o31

#define COLLIDER_o31   0x10

◆ COLLIDER_o32

#define COLLIDER_o32   0x11

◆ COLLIDER_o33

#define COLLIDER_o33   0x12

◆ COLLIDER_o34

#define COLLIDER_o34   0x13

◆ COLLIDER_o48

#define COLLIDER_o48   0x14

◆ COLLIDER_o81

#define COLLIDER_o81   0x4

◆ COLLIDER_o82

#define COLLIDER_o82   0x8

◆ COLLIDER_o83

#define COLLIDER_o83   0xA

◆ COLLIDER_o84

#define COLLIDER_o84   0x2

◆ COLLIDER_o85

#define COLLIDER_o85   0x1

◆ COLLIDER_o86

#define COLLIDER_o86   0x3

◆ COLLIDER_o87

#define COLLIDER_o87   0x5

◆ COLLIDER_o88

#define COLLIDER_o88   0x6

◆ COLLIDER_o89

#define COLLIDER_o89   0x9

◆ COLLIDER_o90

#define COLLIDER_o90   0x7

◆ COLLIDER_Root

#define COLLIDER_Root   0x1D

◆ COLLIDER_ttw

#define COLLIDER_ttw   0x1B

◆ COLLIDER_yuka

#define COLLIDER_yuka   0x0

◆ ZONE_l1

#define ZONE_l1   0x0

◆ ZONE_l2

#define ZONE_l2   0x1

◆ ZONE_l3

#define ZONE_l3   0x2

◆ ZONE_left

#define ZONE_left   0x3

◆ ZONE_o1

#define ZONE_o1   0x8

◆ ZONE_o2

#define ZONE_o2   0x9

◆ ZONE_o3

#define ZONE_o3   0xA

◆ ZONE_on

#define ZONE_on   0xB

◆ ZONE_r1

#define ZONE_r1   0x4

◆ ZONE_r2

#define ZONE_r2   0x5

◆ ZONE_r3

#define ZONE_r3   0x6

◆ ZONE_rigut

#define ZONE_rigut   0x7

◆ ZONE_Root

#define ZONE_Root   0xC