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Decompilation of Paper Mario
 
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BellbellPlant_anim.c File Reference

Variables

Gfx Entity_BellbellPlant_RenderNode1 []
 
Gfx Entity_BellbellPlant_RenderNode2 []
 
Gfx Entity_BellbellPlant_RenderNode3 []
 
Gfx Entity_BellbellPlant_RenderNode4 []
 
Gfx Entity_BellbellPlant_RenderNode5 []
 
StaticAnimatorNode Entity_BellbellPlant_Node5
 
StaticAnimatorNode Entity_BellbellPlant_Node4
 
StaticAnimatorNode Entity_BellbellPlant_Node3
 
StaticAnimatorNode Entity_BellbellPlant_Node2
 
StaticAnimatorNode Entity_BellbellPlant_Node1
 
StaticAnimatorNodeEntity_BellbellPlant_Mesh []
 
AnimScript Entity_BellbellPlant_AnimationUse
 
AnimScript Entity_BellbellPlant_AnimationIdle
 

Variable Documentation

◆ Entity_BellbellPlant_AnimationIdle

AnimScript Entity_BellbellPlant_AnimationIdle
Initial value:
= {
as_SetRotation(1, 0.0, 0.0, 0.0)
as_SetPos(1, 0, 0, 0)
as_SetScale(1, 1.0, 1.0, 1.0)
as_SetRotation(2, 0.0, 0.0, 0.0)
as_SetPos(2, -15, 30, 0)
as_SetScale(2, 1.0, 1.0, 1.0)
as_SetRotation(3, 0.0, 0.0, 0.0)
as_SetPos(3, 0, 0, 0)
as_SetScale(3, 1.0, 1.0, 1.0)
as_SetRotation(4, 0.0, 0.0, 0.0)
as_SetPos(4, 15, 39, 0)
as_SetScale(4, 1.0, 1.0, 1.0)
as_SetRotation(5, 0.0, 0.0, 0.0)
as_SetPos(5, 0, 0, 0)
as_SetScale(5, 1.0, 1.0, 1.0)
}
#define as_Wait(time)
Definition animation_script.h:35
#define as_DisableMirroring
Definition animation_script.h:42
#define as_SetPos(node, x, y, z)
Definition animation_script.h:40
#define as_SetRotation(node, x, y, z)
Definition animation_script.h:39
#define as_SetScale(node, x, y, z)
Definition animation_script.h:41
#define as_End
Definition animation_script.h:34
#define as_Restart
Definition animation_script.h:37

◆ Entity_BellbellPlant_AnimationUse

AnimScript Entity_BellbellPlant_AnimationUse

◆ Entity_BellbellPlant_Mesh

StaticAnimatorNode* Entity_BellbellPlant_Mesh[]
Initial value:
= {
}
StaticAnimatorNode Entity_BellbellPlant_Node1
Definition BellbellPlant_anim.c:40
StaticAnimatorNode Entity_BellbellPlant_Node2
Definition BellbellPlant_anim.c:32
StaticAnimatorNode Entity_BellbellPlant_Node5
Definition BellbellPlant_anim.c:10
StaticAnimatorNode Entity_BellbellPlant_Node4
Definition BellbellPlant_anim.c:17
StaticAnimatorNode Entity_BellbellPlant_Node3
Definition BellbellPlant_anim.c:25
#define ENTITY_ANIM_NULL
Definition animation_script.h:48

◆ Entity_BellbellPlant_Node1

StaticAnimatorNode Entity_BellbellPlant_Node1
Initial value:
= {
.rot = { -2457, 0, 0 },
.sibling = ENTITY_ANIM_NULL,
}
Gfx Entity_BellbellPlant_RenderNode1[]
Definition BellbellPlant_gfx.c:126

◆ Entity_BellbellPlant_Node2

StaticAnimatorNode Entity_BellbellPlant_Node2
Initial value:
= {
.rot = { -2455, 0, 0 },
.pos = { -15.0f, 30.0f, 0.0f },
}
Gfx Entity_BellbellPlant_RenderNode2[]
Definition BellbellPlant_gfx.c:85
struct StaticAnimatorNode * child
Definition common_structs.h:1117

◆ Entity_BellbellPlant_Node3

StaticAnimatorNode Entity_BellbellPlant_Node3
Initial value:
= {
.rot = { -1092, 0, 0 },
.sibling = ENTITY_ANIM_NULL,
.child = ENTITY_ANIM_NULL,
}
Gfx Entity_BellbellPlant_RenderNode3[]
Definition BellbellPlant_gfx.c:69

◆ Entity_BellbellPlant_Node4

StaticAnimatorNode Entity_BellbellPlant_Node4
Initial value:
= {
.rot = { -2455, 0, 0 },
.pos = { 15.0f, 39.0f, 0.0f },
.sibling = ENTITY_ANIM_NULL,
}
Gfx Entity_BellbellPlant_RenderNode4[]
Definition BellbellPlant_gfx.c:28

◆ Entity_BellbellPlant_Node5

StaticAnimatorNode Entity_BellbellPlant_Node5
Initial value:
= {
.rot = { -1092, 0, 0 },
.sibling = ENTITY_ANIM_NULL,
.child = ENTITY_ANIM_NULL,
}
Gfx Entity_BellbellPlant_RenderNode5[]
Definition BellbellPlant_gfx.c:12

◆ Entity_BellbellPlant_RenderNode1

Gfx Entity_BellbellPlant_RenderNode1[]
extern

◆ Entity_BellbellPlant_RenderNode2

Gfx Entity_BellbellPlant_RenderNode2[]
extern

◆ Entity_BellbellPlant_RenderNode3

Gfx Entity_BellbellPlant_RenderNode3[]
extern

◆ Entity_BellbellPlant_RenderNode4

Gfx Entity_BellbellPlant_RenderNode4[]
extern

◆ Entity_BellbellPlant_RenderNode5

Gfx Entity_BellbellPlant_RenderNode5[]
extern